Guild Combat Map

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
34
Even though the PVP system has its flaws I would still like to see a guild vs guild combat map, so I'm going to make one.

I initial layout will be two castles with some open area in between filled with rocks, traps, perhaps a moat with a shark(!) and maybe some other surprises.

Theres a few ways I can think to do this map:

1. Just give players random spawn points and have them sort out which side they go on and regulate the fight themselves

2. Have a start area with a guild battle master, they talk to him and he assigns the guild of the first person to talk to him to the red castle and the second guild to the blue castle with teleports. (I am assume this can be done through scripts and if need be I will try to make them myself, or I will make an AMX plugin)

3. Upon map start the first person to join has their guild read through scripts and put into their guild castle (By guild castle I mean I would make a sprite out of all the guilds crests and use it to display banners around the castle instead of a red/blue thing) the next person to join from a different guild has their guild assigned the other castle. This way I could possibly do respawns instead of having them die and have to start at the battle master again.

Options on top of those above would be game modes like capture the flag and maybe a king of the hill type thing.


Any other ideas are welcome. I will probably finish the castles before I even consider deciding on how I'm going to engineer the complicated stuff.
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
spawn area with teleports to "Red side" and "Blue side"

spawn area has a trigger hurt with -9999 damage value - so no pking in there.

or perhaps a script from thothie - that the guild leaders choose a side (red or blue) and then it'll just automatically teleport the guild members from a spawnbox to thier side?
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
34
If by spawn area you mean something like NS where you walk into the side you want people could just go on the other guilds side, but I guess it would be up to them to regulate the battle.
 

FER

New Adventurer
MSC Developer
RiP
Joined
Sep 16, 2006
Messages
2,758
Reaction score
0
Age
37
Location
on Belser's army
How about players can give money to a common pool, and the treasures given at the end of the war are determined by that amount? meaning that the more money, the better chances of good prizes
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
34
Hmm... I really didn't want to throw in anything that adds to character progress (like money, loot or experience), but being able to place a bet on the winning guild does sound like fun :D.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
This sounds basically like what I had in mind using the source for ww_keep (which is guild vs. guild Capture the Grail between two castles, separated by a chasm of lava, with two thin bridges of stone running across it.)

Idear was players would be held in place near the middle of the map and speak to the guild master, who would determine grail ownership by the crests of the first two players who spoke to him (requiring that they be wearing two different crests). He'd then set all the players on each side of the chasm depending on their crests, and hold up a wall of force separating the two sides for twenty seconds, to give the players time to setup offensive/defensive positions as desired. Said NPC could be placed on any map, together with the two grails, for the same effect (although I think the wall of force would have to be a manually placed func_wall - likely need special scripts to determine the two guild's spawn points too).

Not as elaborate as my territorial control Guild vs. Guild concept, where you buy monsters to defend your territory in a honey-combed dungeon, and an AMX plugin keeps track of which guild purchased which defenses for each room (or found 'guild figurines' on various other map's chests for use with this). Said plugin would track which room was claimed by which guild, reactivating all the territorial control and defenses on next map load, accordingly.

Suspect if this was setup, it would shake up the guild system quite a bit. This month, however, I'm swamped with Crow and Foamy requests. I might get swamped by Vomica as well, if he should decide to go back to mapping.
 

Jax

New Adventurer
Joined
Jul 24, 2005
Messages
393
Reaction score
0
Location
Watching the Ultimate Showdown
Thothie said:
This sounds basically like what I had in mind using the source for ww_keep (which is guild vs. guild Capture the Grail between two castles, separated by a chasm of lava, with two thin bridges of stone running across it.)

Idear was players would be held in place near the middle of the map and speak to the guild master, who would determine grail ownership by the crests of the first two players who spoke to him (requiring that they be wearing two different crests). He'd then set all the players on each side of the chasm depending on their crests, and hold up a wall of force separating the two sides for twenty seconds, to give the players time to setup offensive/defensive positions as desired. Said NPC could be placed on any map, together with the two grails, for the same effect (although I think the wall of force would have to be a manually placed func_wall - likely need special scripts to determine the two guild's spawn points too).

Not as elaborate as my territorial control Guild vs. Guild concept, where you buy monsters to defend your territory in a honey-combed dungeon, and an AMX plugin keeps track of which guild purchased which defenses for each room (or found 'guild figurines' on various other map's chests for use with this). Said plugin would track which room was claimed by which guild, reactivating all the territorial control and defenses on next map load, accordingly.

Suspect if this was setup, it would shake up the guild system quite a bit. This month, however, I'm swamped with Crow and Foamy requests. I might get swamped by Vomica as well, if he should decide to go back to mapping.

O__________________O!!!

I vote that Crow and foamy's requests be automatically shifted backwards on the priority list....this sounds epic =o!!!
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
You can either have a map released next patch or have Thothie start on a map that will probably take months. Which really sounds like the better option?
 

Jax

New Adventurer
Joined
Jul 24, 2005
Messages
393
Reaction score
0
Location
Watching the Ultimate Showdown
The Man In Black said:
You can either have a map released next patch or have Thothie start on a map that will probably take months. Which really sounds like the better option?

heh, you're right, but gawwd that idea is just...wow...
 

charcolishen

New Adventurer
Joined
Feb 11, 2007
Messages
83
Reaction score
0
Flamelick rush for the win.
EDIT: No wait a minute! Volcanospamservershutdown rush. /endgame
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
Or just buy a lot of mana pots and use Freezing Sphere...ftw...
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
34
Sphere doesn't work in PVP.
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
Since when? I thought it just didn't work when PVP was off..

Thothie, fix pl0x!
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
I've a function for script side PVP awareness, but I've not yet applied it to all the scripts.
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
Meh, I don't think it's worth bothering with those until we have a PVP map :p
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
somebody sent me something that could be considered a PVP map - especially if there was some sort of capture the flag implemented...

(castle wars, anyone? took this guy a hell of a lot less time than jagex...thats for sure...)
 

Jax

New Adventurer
Joined
Jul 24, 2005
Messages
393
Reaction score
0
Location
Watching the Ultimate Showdown
Hmm, I just thought there might be problems with a PvP CTF style map.

Whoever's got the Raven Mace would automatically win; they just rush in, grab the flag and go. Even worse if it was a flag in the center of the map. Everyone would just bumrush with Raven Maces and the game would be over in a click. Not fun, dude.

Ice wall, too, can be a problem. It just doesn't do anything! Summoned creatures won't help at all in defence of a flag or entrance; they'd just be cut down like they're nothing or simply bypassed.

The MA kick, as much as I love it, simply sucks for PvP. You get frozen-stunned with it no matter how strong your helmet stun resistance is, and you get pushed. Almost anyone can use it, and I only realized how terrible it is in PVP when I fought Humansteak. He kicked me so many times off into the sfor beginning pit like from 300:

Steak: "THIS IS SPARTA!" *kick*
Me: "Oh noes!" *fall*

So I think some things with the spells, creatures, and weapons should be done before we go on to a CTF style PVP. PVP at the moment, however, is alright. Minus the kick. :p
 

Iselore

New Adventurer
Joined
Dec 3, 2005
Messages
138
Reaction score
0
make it so that you need two people to get the flag or something
 
Top