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- Aug 15, 2006
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Even though the PVP system has its flaws I would still like to see a guild vs guild combat map, so I'm going to make one.
I initial layout will be two castles with some open area in between filled with rocks, traps, perhaps a moat with a shark(!) and maybe some other surprises.
Theres a few ways I can think to do this map:
1. Just give players random spawn points and have them sort out which side they go on and regulate the fight themselves
2. Have a start area with a guild battle master, they talk to him and he assigns the guild of the first person to talk to him to the red castle and the second guild to the blue castle with teleports. (I am assume this can be done through scripts and if need be I will try to make them myself, or I will make an AMX plugin)
3. Upon map start the first person to join has their guild read through scripts and put into their guild castle (By guild castle I mean I would make a sprite out of all the guilds crests and use it to display banners around the castle instead of a red/blue thing) the next person to join from a different guild has their guild assigned the other castle. This way I could possibly do respawns instead of having them die and have to start at the battle master again.
Options on top of those above would be game modes like capture the flag and maybe a king of the hill type thing.
Any other ideas are welcome. I will probably finish the castles before I even consider deciding on how I'm going to engineer the complicated stuff.
I initial layout will be two castles with some open area in between filled with rocks, traps, perhaps a moat with a shark(!) and maybe some other surprises.
Theres a few ways I can think to do this map:
1. Just give players random spawn points and have them sort out which side they go on and regulate the fight themselves
2. Have a start area with a guild battle master, they talk to him and he assigns the guild of the first person to talk to him to the red castle and the second guild to the blue castle with teleports. (I am assume this can be done through scripts and if need be I will try to make them myself, or I will make an AMX plugin)
3. Upon map start the first person to join has their guild read through scripts and put into their guild castle (By guild castle I mean I would make a sprite out of all the guilds crests and use it to display banners around the castle instead of a red/blue thing) the next person to join from a different guild has their guild assigned the other castle. This way I could possibly do respawns instead of having them die and have to start at the battle master again.
Options on top of those above would be game modes like capture the flag and maybe a king of the hill type thing.
Any other ideas are welcome. I will probably finish the castles before I even consider deciding on how I'm going to engineer the complicated stuff.