- Joined
- Feb 2, 2007
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Stoned said:whats "the latter?"
latter: the second of two or the second mentioned of two
So about a custom item that isn't in game already, you need to ask a developer to make it.
Stoned said:whats "the latter?"
Stoned said:Alright, wich developer I should talk to for a custom item?
That thar be very odd. I suspect I'd have to see the BSP or some such. You can run other MSC maps fine? :\Stoned said:Just says spr
If you know how to model, feel free to try making something and sending it to the devs. Even if you don't make it, ideas are welcome.Stoned said:Alright, wich developer I should talk to for a custom item?
I'm 99% sure that the max. walkable height is 18 units instead of 16 units. But if MS:C changed that, you probably know best here.Thothie said:The MSC player cannot automatically climb blocks higher than 16 units.
Unless, the vertices edges and faces of which are intersecting each other are on the unit grid. Let CSG do the work.Thou shall not overlap brushes
Better compile time now, than lag later. ^_^ His front chamber was doing 2000+ wpoly's due to all the splitting - although some of it was also his spiral stair cases, which he removed. I suspect the leak is adding some of its own as well.Doing the one unit gap rule to lower world poly counts increases VIS and RAD compile times. So if long compile times are killing your PC consider just letting the pillar carve away.
While you *can* do this, it's not the sort of habit I would want to train new mappers into. Crazy overalpping brushes are among the most common performance killers / weird error generators in newbie maps.Unless, the vertices edges and faces of which are intersecting each other are on the unit grid. Let CSG do the work.