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- Dec 19, 2012
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As the title says, I can not figure out why my attempt at making beams in msc maps don't seem to work, even though I followed the tutorial on TWHL. 
I don't think I have an info_target entity. Also the tutorial I used was:Thothie said:Maybe a source and description of the exact issue?
It should be fairly simple, an env_beam with the "start entity" (LightningStart) defined as itself, and an "end entity" (LightningEnd) set to a specific info_target should create a beam between the two entities when the env_beam is triggered.
Beware that I think the default color for beams is 0 0 0 in the current Half-Life.fgd, and that may end you up with an invisible beam.
Beware, also, env_beam's are server side, and thus extremely resource intensive - damage done by beams may also lead to an "unclean" glitchy death.