I hate to moan but....

Hendar23

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I think the devs have made excellent work all round with MS:C, and I hate to bitch but I can't stay quiet anymore....I've been biting my tongue for, literally, years on this.
It really bugs the crap out of me that your clothes still show through your armor!!! It looks awful. Really, really bad and it's been an issue since...forever. I want armor firstly because it makes my PC look like a badass. The fact it provides practical protection is a distant, distant second. Don't the armor models just need scaled up a tad? Or is this a horribly impossible problem that cannot be fixed without Valve re-writing half the GoldSource engine and a team of codemonkeys working on the mod for 78hours straight? In which case I'll shut up.
 

Shurik3n

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Well, tbh I haven't looked at it. I suppose its probably not too hard to fix, I'll have a look.
 

Xeropace

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It's to do with the way the armor and model system works. I heard to fix it, it would need totally redone. As most games, different looks are just a model change, but in this, you keep the player model and overlap an armor model on top of it.
 

Hendar23

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Xeropace said:
It's to do with the way the armor and model system works. I heard to fix it, it would need totally redone. As most games, different looks are just a model change, but in this, you keep the player model and overlap an armor model on top of it.

Thats why I thought if the armor model was just a bit bigger you wouldn't get that mish-mash look. No coding required.
 

CrazyMonkeyDude

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There's an easy way to fix it... Whenever you join a server/change map, you just reequip your armor and crest (otherwise the armor clips your model and the crest doesn't appear). Though, this makes you disappear in 3rd person view, in which you just type "vis" into the console and you'll reappear. I know it isn't a true fix, but if you want to make yourself look pretty for the moment, you can do that on map change and upon entering a server.
 

Glorfindel

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to be honest, that solution is complete bogus CMD, and in all reality the model for the player without armor should just be turned off when armor is equipped, obviously it gets a bit more complicated than that but its not rocket science
 

Sabre

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Glorfindel said:
to be honest, that solution is complete bogus CMD, and in all reality the model for the player without armor should just be turned off when armor is equipped, obviously it gets a bit more complicated than that but its not rocket science

That's how it is supposed to work, but well...You know :p
 

Thothie

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Hendar23 said:
I think the devs have made excellent work all round with MS:C, and I hate to **** but I can't stay quiet anymore....I've been biting my tongue for, literally, years on this.
It really bugs the crap out of me that your clothes still show through your armor!!! It looks awful. Really, really bad and it's been an issue since...forever. I want armor firstly because it makes my PC look like a badass. The fact it provides practical protection is a distant, distant second. Don't the armor models just need scaled up a tad? Or is this a horribly impossible problem that cannot be fixed without Valve re-writing half the GoldSource engine and a team of codemonkeys working on the mod for 78hours straight? In which case I'll shut up.

Yeah, if you re-equip your armor that should go away - sometimes it'll go away on its own. (Downside is you'll be invisible to yourself in third person - ye can type 'vis' in console to undo this, but then the armor-through-clothes bug returns)

Problem is there's some bug regarding sending rendering properties on models between clients. The more complex the model, the less likely it is to make it accross, so it seems. In addition we seem to have no way of setting submodels on the playermodel in a way that translates between clients.
 

!=-PhoeniX-=!

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I'm not so good at modeling or anything but, would it be possible to delete the leather stuff when you equip the armor so it wont show?
 

Jelly

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Delete it? It's currently being made invisible, I don't think the effect would be much of a difference. :wink:
 

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if the armor model was just a bit bigger

Yeh, couldnt you just make the armour model slighty bigger so it wound incase your player model?
 

The Man In Black

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I made a thread a LONG time ago asking that same thing, but no one made a succesful armor that did that.
 

Sabre

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The Man In Black said:
I made a thread a LONG time ago asking that same thing, but no one made a succesful armor that did that.

I tried making a replacement, but it didn't bite.
 
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