Stoned
New Adventurer
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- Jul 24, 2009
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Instead of having the ice shield last for a defined amount of time, could it be made with HP? Something like the expendable shields.
TheOysterHippopotami said:Sounds like a good earth spell, if you ask me.
TheOysterHippopotami said:Ten thousand HP? Thats seriously like dying for free ten times in a row before there are any consequences, and that is assuming you are Keldorn.
It seems more reasonable to me to have a shield that protected from 100-300 HP max. I'm not sure a cool down is necessary but for a shield like that I'd say it'd need to require at least 300 mana, if not more. That's no different than a spell that gave you character +300 HP for an unlimited period of time. Might be a different story if it only protects from physical damage, though.
Tigerkev said:Instead of HP i would go to Hits.
Like it needs 20 hits to be destroyed or something like that, it's almost the same as HP.What i think with HP it could be abused for low lvls to get parry fast, since low level monsters do not do much dmg you could just stand there with an 10k HP shield and look how your parry raises over time. (it will be changed/taken out i know just sayin)
A high lvl can still cast it on a low lvl :roll:Stoned said:It would probably require like 20 SC
Thothie said:Stone Skin provides the same protection ratios as Ice Shield, but breaks after X# of HP is absorbed, rather than over time.
Did it, done, like two years ago now... Together with pebble blast, boulder, rock storm (which you've seen), and the beginnings of elemental fists (which, are actually a giant pair of rock fists that beat folks up for you, rather than turning your own fists to stone - but that's something else I'd like to see done.)I take it... you have already been working on this? or are you just shooting ideas like the rest of us?
Heh... It'd require a model, and I dunno how good we could make it look... Slime model being the closest thing... Ya can't dynamically hollow out the floor and have the monsters fall knee deep in half life... Well... I suppose you *could* simulate it, but you'd need to edit all the models to have an offset submodel where their feet were below the ground. (Dunno if we can pull that code side through the studio renderer though, hrmm...)but why not a puddle of mud?