Idea! - hshrine

CSS

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I dunno why you guys even listen to Cat, hes just a kid.

When I first saw the outline of your map I noticed that it looked alot similar to mine, and I remember hosting cathedral once and having you join. Even if my mapping influence is affecting your way of how you see this map of yours, they will be completely different in mapping skill and creativity.

Heres a tip for your mountain walls on the map. Instead of having them all the same level, have them ramp up and down like a canyon. It looks alot better. If you really want to go into detail you can make multiple levels of rocks.
 

Dark_Force9999

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CSS said:
I dunno why you guys even listen to Cat, hes just a kid.

When I first saw the outline of your map I noticed that it looked alot similar to mine, and I remember hosting cathedral once and having you join. Even if my mapping influence is affecting your way of how you see this map of yours, they will be completely different in mapping skill and creativity.

Heres a tip for your mountain walls on the map. Instead of having them all the same level, have them ramp up and down like a canyon. It looks alot better. If you really want to go into detail you can make multiple levels of rocks.

You sure it wasn't Darkwarrior? Cause I swear I never even saw/tested your map. I'll keep the tip in mind.
 

elfstone222

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I still really like the idea of making an elemental series that's low-mid level, and having a key come from each of them to open ahigher level boss map. Would make it to where people would band together to get all the keys to have a shot at the boss.
 

Dark_Force9999

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This idea is now changed into a water-type temple. For some reason I can't make a decent field.
 

Dark_Force9999

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exactly what i was thinking. But I need to have a decent range of how ur to swim relating the drowning hp.
 

Shadeska

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Don't worry too much about drowning, most 15-25's have rejuvenation which completely negates the damage. You don't even have to cast it, just keep it ready.

Perhaps some long underwater tunnels with high-HP low-attack monsters? Players constantly watching their HP and having to resurface in small hollows to regain health/mana?
 
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