In before
"It's magic"
"It's magic"
banert said:As a victim of the traps and pits of this game, I'd love to see a detect trap spell/ring implemented. It could work by highlighting. I understand that this may be outside of the bounds of the engine you use, but It would be neat if you could figure out a way to do it.
Jon said:banert said:As a victim of the traps and pits of this game, I'd love to see a detect trap spell/ring implemented. It could work by highlighting. I understand that this may be outside of the bounds of the engine you use, but It would be neat if you could figure out a way to do it.
lol? I don't think thats possible... Also you shouldn't need to have ring to detect STFUBIGHOLEWASONGROUND.
Not the map I was thinking of... One of the obscure ones filled with undead. I think Keledros is there, too.Shurik3n said:heras
If a mapper requests non-ranged versions of the dewm tree, I can make them easily - however, we're at our model limit and can add no new summons.*Attempts not to make a new suggestion thread*
#1) Make non-ranged versions of Dewm bushes and Dewm trees
#2) Place a few non-ranged Dewm shrubs/bushes in sfor, locations like next to the giant pit near spawn and/or in the maze-ish forest (You'd have to kill the shrubs/bushes to get by)
#3) Make non-ranged Dewm plants summonable, the higher the SC, the more likely they'll grow (SC6=Shrub, SC14=Shrub>Bush, SC22=Shrub>Bush>Tree. ~30 seconds between growth)
#4) Please
#5) Lightning arrows not effected by gravity? Other than that, I see no point in using lightning arrows :S