There could be a list of jobs the player could choose when they make their character. I've seen a few people have thought of some already like Warrior, Archer and Mage.
In my opinion there could be advancements in the jobs and negetive effects
EG,
......................................................Paladin (Holy Knight)
..................................................../
Advancements: Bandit -----Warrior----- Knight (No Evil/Good reference)
....................................................\
.....................................................Soul reaper (Evil Knight)
...............................................(couldn't think of a name lol :roll
Abilities: Bandit - 1 or 2 starting abilities
Warrior - A few Strenth and defence enhancing abilities
Knight - Has no holy or evil powers but can have better weaponary
Paladin - A Holy Knight that has a increase skill in holy magic and has a summon ability. Has a very powerful ability to call for the holy gods power and tranform into a Divine Knight (which is the final advancement for the good side) for a short amount of time. (the power gives u a bound divine weapon and armor for the same amount of time)
Soul reaper - A Evil Knight that has the ability to eat souls when they kill monsters and other players. Has an increase in dark magic and effective against elves.
Theres your example
I would of ran out of space for more jobs to fit on the end of paladin and soul eater (thats in edit mode anyway) so i didn't go any further.
The job you pick at the start would go through some advanments shown as above. Each advancement would give u new abilities and mabye some spells according to the job you chose.
My list of jobs to choose from.
Key:
- = the next advancement is
Bandit - Warrior
Theif - Ninjas apprentice
Mage - Sourcerer
Bowman - Archer
Healer - Bishop
Minor Samurai - Apprentice Samurai
Shipmate - Pirate
That should do for MS:S
PS: The jobs have their negetive effects i forgot to put an example:
The Bandit job has the strenth and stamina to kill things but isn't good at magic or marksmenship knives or katanas.(that is because there is other jobs specialising in those weapons) The Bandit can still learn how to use these weapons but he/she cannot use them as well as his/her other main weapons.
In my opinion there could be advancements in the jobs and negetive effects
EG,
......................................................Paladin (Holy Knight)
..................................................../
Advancements: Bandit -----Warrior----- Knight (No Evil/Good reference)
....................................................\
.....................................................Soul reaper (Evil Knight)
...............................................(couldn't think of a name lol :roll
Abilities: Bandit - 1 or 2 starting abilities
Warrior - A few Strenth and defence enhancing abilities
Knight - Has no holy or evil powers but can have better weaponary
Paladin - A Holy Knight that has a increase skill in holy magic and has a summon ability. Has a very powerful ability to call for the holy gods power and tranform into a Divine Knight (which is the final advancement for the good side) for a short amount of time. (the power gives u a bound divine weapon and armor for the same amount of time)
Soul reaper - A Evil Knight that has the ability to eat souls when they kill monsters and other players. Has an increase in dark magic and effective against elves.
Theres your example
I would of ran out of space for more jobs to fit on the end of paladin and soul eater (thats in edit mode anyway) so i didn't go any further.
The job you pick at the start would go through some advanments shown as above. Each advancement would give u new abilities and mabye some spells according to the job you chose.
My list of jobs to choose from.
Key:
- = the next advancement is
Bandit - Warrior
Theif - Ninjas apprentice
Mage - Sourcerer
Bowman - Archer
Healer - Bishop
Minor Samurai - Apprentice Samurai
Shipmate - Pirate
That should do for MS:S
PS: The jobs have their negetive effects i forgot to put an example:
The Bandit job has the strenth and stamina to kill things but isn't good at magic or marksmenship knives or katanas.(that is because there is other jobs specialising in those weapons) The Bandit can still learn how to use these weapons but he/she cannot use them as well as his/her other main weapons.