Job specifications

WeissberV

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There could be a list of jobs the player could choose when they make their character. I've seen a few people have thought of some already like Warrior, Archer and Mage.

In my opinion there could be advancements in the jobs and negetive effects

EG,

......................................................Paladin (Holy Knight)
..................................................../
Advancements: Bandit -----Warrior----- Knight (No Evil/Good reference)
....................................................\
.....................................................Soul reaper (Evil Knight)
...............................................(couldn't think of a name lol :roll:)

Abilities: Bandit - 1 or 2 starting abilities


Warrior - A few Strenth and defence enhancing abilities

Knight - Has no holy or evil powers but can have better weaponary

Paladin - A Holy Knight that has a increase skill in holy magic and has a summon ability. Has a very powerful ability to call for the holy gods power and tranform into a Divine Knight (which is the final advancement for the good side) for a short amount of time. (the power gives u a bound divine weapon and armor for the same amount of time)

Soul reaper - A Evil Knight that has the ability to eat souls when they kill monsters and other players. Has an increase in dark magic and effective against elves.



Theres your example :p
I would of ran out of space for more jobs to fit on the end of paladin and soul eater (thats in edit mode anyway) so i didn't go any further.

The job you pick at the start would go through some advanments shown as above. Each advancement would give u new abilities and mabye some spells according to the job you chose.

My list of jobs to choose from.

Key:
- = the next advancement is

Bandit - Warrior
Theif - Ninjas apprentice
Mage - Sourcerer
Bowman - Archer
Healer - Bishop
Minor Samurai - Apprentice Samurai
Shipmate - Pirate

That should do for MS:S

PS: The jobs have their negetive effects i forgot to put an example:

The Bandit job has the strenth and stamina to kill things but isn't good at magic or marksmenship knives or katanas.(that is because there is other jobs specialising in those weapons) The Bandit can still learn how to use these weapons but he/she cannot use them as well as his/her other main weapons.
 

Oedipus

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Never know they may have something like that in the works already, or they could just have one class called adventurer and evryone looks the same who knows..
 

WeissberV

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Oedipus said:
Never know they may have something like that in the works already, or they could just have one class called adventurer and evryone looks the same who knows..

lol :S if they kept the jobs the same like MSC it would be quite boring i'd say
 

vecraude

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I think there should be Dark knight, swabbie instead of ship mate, apprentice samurai before samurai warrior, priest after healer, and a three set combo bowman/archer/marksman. :3.
 

WeissberV

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vecraude said:
I think there should be Dark knight, swabbie instead of ship mate, apprentice samurai before samurai warrior, priest after healer, and a three set combo bowman/archer/marksman. :3.

yea could work :p
i wrote that message in the morning so i was a bit sleepy :oldlol:
 

Drigien

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although i like this idea, is similar to what i'm doing in my own mod, I dont think that it is very MS styled.
 

Thothie

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Been meaning to PM ya about this... But I r thinking it maybe a good idea to jumpstart the Source Project, and your own mod, by merging them together.

The MS:S team has got a lot of modelers and mappers and experienced coordinators, but no real coder.

You seem to be closer to the opposite boat.

I don't think the team would have anything against some very fundamental changes to the game design, but I dunno how much of their world you'd be willing to adopt or visa versa.

Just a thought.
 

ITS'aME'aMARIO!!!!

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meh, i though MS: S was gonna have the open endedness of being able to train any skill like it does now?

...hrm

maybe this system was created bc having classes was broke....
 

Drigien

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Thothie said:
Been meaning to PM ya about this... But I r thinking it maybe a good idea to jumpstart the Source Project, and your own mod, by merging them together.

The MS:S team has got a lot of modelers and mappers and experienced coordinators, but no real coder.

You seem to be closer to the opposite boat.

I don't think the team would have anything against some very fundamental changes to the game design, but I dunno how much of their world you'd be willing to adopt or visa versa.

Just a thought.

well, i could copy my mods code and start work on converting some systems to something more MS related.

Id just need some rough formulas for calculating different things:
HP, MP, Speed, Armour/dmg redux, elemental dmg/ dmg redux, etc...

and some more ideas on what/how things are going to be.
ie: are there classes? skill trees? how magic works? etc...
 

Kuroneko

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Why not just start working for MS:S right off the bat? We've been lacking a coder for a long time now, and it has heavily dampened our efforts. Perhaps a coder could help bring this mod back to what it was :)
 

evilsquirrel

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i think he was talking about using the code from his mod and adding in functions needed for MSS...

unless i read it wrong
 
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