- Joined
- Jun 14, 2006
- Messages
- 3,031
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- 4
I think it should work regardless.
I dunno, what did I do to it? I just moved the include, as it seems to have fixed all the anims for all the weapons, but last I checked, it functioned the same as ever.What have you done to bone blade thothie?
Ah so it is intentional to have the higher level gather all spoils
There's no radius detection (for fear that a qualifying player may have died around the time the chest spawned, and thus be at player start). There are, however, a few dozen protections that disqualify AFK's and bots.However, I think the chest should read whether there is a high level player there or not (within a radius, so one can't use a bot). Perhaps detect within the party.
Hmmm... I had another report of this. Had a few runs on my server go fine though. I notice the Maldora chest gave the no free edict error when it should have spawned its little circle of gold bags, twice, (just opted to remove them and stick tiles in the chest) so I suspect something maybe up with the gold bag deployment system. Not sure what just yet though.Keep bosses keep crashing my listen server when they die. Could be from money? Who knows. All I know is that I dont get the xp, and no one gets the rares.
That's... Interesting. :| This his bags are 25 ea. Need to get him an artifact chest.Keledros skele dropped an eleven arrow in one of the bags of gold with the 23 gold.
There are some pit hazards there, other than that, none that I can think of - dunno if you lagged from fx, and just spun into a pit. But I'll play with it, and see if anything happens.The Ice bone lord killed me when he died in his second state. This happened 2 times and in both I used the axe leap (With gold axe), dealing the last blow. It isn't actually him who kills me, but world damage (Like getting killed in a door).
Wasn't close to any pit, had about 190 hp before the hit the second time. I figured it could be some playerclip (or whatever its called in monsters) that changed size or shape when he died, including me in it, killing me somehow. But I know too little about the games design to really know much.Thothie said:There are some pit hazards there, other than that, none that I can think of - dunno if you lagged from fx, and just spun into a pit. But I'll play with it, and see if anything happens.The Ice bone lord killed me when he died in his second state. This happened 2 times and in both I used the axe leap (With gold axe), dealing the last blow. It isn't actually him who kills me, but world damage (Like getting killed in a door).
Tulll said:Wasn't close to any pit, had about 190 hp before the hit the second time. I figured it could be some playerclip (or whatever its called in monsters) that changed size or shape when he died, including me in it, killing me somehow. But I know too little about the games design to really know much.Thothie said:There are some pit hazards there, other than that, none that I can think of - dunno if you lagged from fx, and just spun into a pit. But I'll play with it, and see if anything happens.The Ice bone lord killed me when he died in his second state. This happened 2 times and in both I used the axe leap (With gold axe), dealing the last blow. It isn't actually him who kills me, but world damage (Like getting killed in a door).
The way the bank removes the items from you is a bit "hacky" - you'll notice it tends to fubar your third person animations as well.Store-Item-Graphic Bug:
When I store an item at a Galat place, the image of the item on my player (in 3rd person) remains there until I leave the map.
Limitation of the item detection system. You'll have to drop the extra items / tickets.Store-Item-While-Holding-Multiple Bug:
When I want to store an item while carrying more than one of that item (either in hands or elsewhere), the storage guy won't offer the store item response.
Redeem-Item-While-Holding-Multiple Bug:
When I want to redeem a ticket while carrying more than one of that ticket type (either in hands or elsewhere), the storage guy won't offer the redeem item response.