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Thothie

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For those server hosts who don't feel like downloading the entire beta pack again, here's a temporary fix for the crossbow.
Download here

This is now integrated in the betapack for future downloader's. (minor fix, not worth changing the link.)
 

Gurluas

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thothie when will xbows be avaiable legally?
 

Thothie

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When they are finished (or the first of the month thereafter), and I suspect you'll have to kill more than 1 little bear to get one and 100 of every bolt. :p
 

J-M v2.5.5

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Thothie said:
monsters/morc_shaman_ice_nobliz - You can't use the above two in groups, use these if you want multiple ice shamans
monsters/morc_shaman_ice_turret_nobliz - again, sans the blizzard effect for group therapy.
Shame on you for wasting my time with broken scripts :p
monsters/morc_shaman_ice_noblizz
monsters/morc_shaman_ice_turret_noblizz
 

Thothie

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morc_shaman_ice_noblizZ ... damn, missed a Z... I'd not slept in about 48 hours - so I missed a lot of Z's. ;)
 

Thothie

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Experimental AMX stuff running on the beta server (suddenly almost regret changeing the name of this thread):

Transition activated map votes:
- Map votes are activated for the associated map when all players touch a transition. (This is disabled for first 15 secs after map load, and 5 seconds after a player dies, to prevent accidental votes caused by spawning in transitions)

Anti-warping:
- Map votes are not allowed for 60 seconds after a new map loads, except though touching a transition

Kick vote:
- Typing votekick partial_player_name in chat will start a vote kick for a player. (As will amx_votekick xxx at console). [eg. votekick saint]

Vote ban:
- Also works, but only admins with kick access can initiate a vote ban, currently, and this only works from console.

The general sillyness vote, eg. (amx_vote "DrDrew is a wanker") has been restricted to admins with kick access. It also still may not register correctly.

All votes for/against should be counted - but the ratio is fixed at 50% (ties go to the neigh sayers)

Give me a heads up as to how all that goes / opinions of changes.

This all requires AMX2006 so it won't be a simple plugin upgrade - it'll have to be a whole new MSC_AMX package, if it tests out okay.
 

evilsquirrel

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[rant] alright, i got a greater iceblade yesterday...started messin with it today and i've noticed something...it pretty much sucks. the freeze effect only effects 'small monsters', but if you're good enough to have the greater iceblade you wouldnt NEED to freeze small monsters, as nearly none of them have enough HP to even stand one hit from it. also, you can freeze orcs, and the SPIDER QUEEN, but not undead? seems to me that the "greater" iceblade is WORSE than the normal iceblade, as the greater one doesn't even have a slowing effect if its main freeze attack fails...

it also does the EXACT SAME DAMAGE as the normal iceblade, and has the SAME WEIGHT, has a slightly higher hit chance...something like a difference of 2% or some such...

this thing is really friggin hard to get...so it should be at least a noticeable ammount better than the regular iceblade...

Solution:

give it more damage (at least increase from iceblade damage)
keep the weight
keep the new hit ratio
make freezing effect work on undead/human size things
give it a fallback slowing effect for large creatures (slower than normal iceblade too - not just the same)


[/rant]
 

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Bug report
1: There's a 1hp bandit named NPC, I guess it was supposed to be an elite bandit but something went wrong.

2: Arrows in quiver has 2 s. (arrowss)

3: Ice Shield spell gives back redundant casting when we already have it in effect, but sometimes, when it is not in effect, we cast it and it doesnt work and still lose our 50MP. Happens quite often.

4: Greater protection potions sometimes lose their effect before 90 minutes and we can't cast ice shield again.

5: Orcs killed by the freezing attack of greater Ice blade stands still after they die.

6: Skellies killed by greater holy arrows keeps moving after they die. They disapear after wandering for about 10 seconds.

Suggestion
1: Lower mana regen while sitting to make mana potions useful. (Sitting for 5 - 10 seconds recovers all my 280 MP)

2: Give me a poison cloud scroll :oldlol: Just kidding.
 

Thothie

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1: There's a 1hp bandit named NPC, I guess it was supposed to be an elite bandit but something went wrong.
Dealt with.

2: Arrows in quiver has 2 s. (arrowss)
I can't decide which is worse, Arrows with two ss's, or people telling you they are selling you one arrow. Hmm..

3: Ice Shield spell gives back redundant casting when we already have it in effect, but sometimes, when it is not in effect, we cast it and it doesnt work and still lose our 50MP. Happens quite often.
I've had this happen when I'm near a sky brush, and I've no idea why. It generates an error in the process. However, this happened before the ice sheild redundancy check as well. (ie. it's nothing new, it's just more noticable now that you get refunds). Looking straight up seems to fix it though.

4: Greater protection potions sometimes lose their effect before 90 minutes and we can't cast ice shield again.
Shouldn't happen, but Ice Shield and Greater Protection do not stack. I'll have to look into that. :\

5: Orcs killed by the freezing attack of greater Ice blade stands still after they die.
True of anything killed by greater ice blade - the death animation isn't allowed to complete.

6: Skellies killed by greater holy arrows keeps moving after they die. They disapear after wandering for about 10 seconds.
WTF >< - I've been using the holy arrows exclusively with my test char to cut through respawning undead in a hurry, ain't ever seen that... Again, I'll look into it.

1: Lower mana regen while sitting to make mana potions useful. (Sitting for 5 - 10 seconds recovers all my 280 MP)
Mana potions are for in-combat. Can't sit and regen mana in combat. Similarly with health pots.

2: Give me a poison cloud scroll Just kidding.
Surprised ya ain't found one yet. ;)
 

Thothie

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Gurluas said:
i agree with evil squirrel

You won't like my solution...

As for the Greater Protection, I see it was set for 15 minutes, instead of 90. (Fix0ring)
 

Gurluas

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well... why not raise damage?
and freezing power?
the greater ice blade should be stronger
 

HobbitG

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if it's pretty much the same as normal ice blade, what's the incentive to go pwn that map when you can get the ice blade so much easier?
 

evilsquirrel

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why wouldn't we like your solution thothie? does it just involve making all the other iceblades weaker so that the greater is stronger than them? ;)

but really - it should have a backup slowdown incase the full freeze doesn't work...
 

PBarnum

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well, greater ice blade is supposed to be greater. a good suggestion i heard for the blade is to have it stay the same, and on bigger enemies that it cant encase, have it freeze them like the regular ice blade.
 

PBarnum

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i think from you is where i got it from :oops: haha cool.
 

HumanSteak

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New AI suggestion.
As all players noticed, the new AI is much better than the old one but there only one flaw causing serious exploits. We just get someone to lure, then get a bunch of other players getting between the monster and the lure. The monster will still have a single idea in mind, hit the one he was chasing before getting stuck by the other players blocking him. So the other players can just hit the monster until it dies. To fix that, I suggest making a counter "I can't hit the guy who's hitting me" that makes him change for the nearest player after a few seconds.
 

Thothie

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Tis odd... They should all have a default 75% chance of switching targets to the nearest attacker player when struck.

They'll always favor players over the lure (old or new AI) - assuming they've been struck by players, or the players are closer than the lure.

I maybe able to make some sort of "agro_lure" that will constantly set invisible non-damaging attacks against any enemy it sees, thus making it more likely the monsters will favor the lure over other targets. Even then, monsters always favor the closest enemy.
 

evilsquirrel

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it used to be that the monsters would come to the outpost and attack a player if they could find one, else they'd just beat on a lure till a player got close to them, then they'd attack the player...

any way to give priorities to targets or some such? if not, they dont switch targets no matter what - till the target dies...'tis exploitable and needs fixin anyways
 

Thothie

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it used to be that the monsters would come to the outpost and attack a player if they could find one, else they'd just beat on a lure till a player got close to them, then they'd attack the player...

Which is what they should still be doing... I'll have to look at it.
 

evilsquirrel

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they dont...they stare at me and wait for me to get near them no matter where i am.

IE: i'm attacking a troll, i get low on health and run inside and up a tower...troll keeps looking at me and runs towards me, gets to the wall and stops. then he just looks in my general direction no matter what i do, he might twitch around a bit but thats it >_>

he should be noticing that he can't hit me and finding a new target (it doesn't matter if he's still being attacked by me or not, as long as he's hitting something)
 
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