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Thraxis

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You sure your not talking about entities (what we were counting when I was there?). Although granted entities do take up edict space, and I'm assuming that 1 ent = 1 edict.

I expect that we won't see over 1,000, as that is what the crash occurs at without the edict limit set to 2048.

That site has taught me alot ^.^
 

Thothie

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Patch will be late this month (if there's any at all). There's a lot of anti-cheat stuff I need to apply before a secure release, and some of it has bugs that need to be combed out. I also need to integrate some more code from MiB to make the new parry system work. This, in addition to the fact that I've been home even less this month than in the previous two, and wasted a lot of my time home and abroad working on Helena2 (which is more or less done), but not scripting.

I can't test scripts abroad because the last Steam patch broke off-line mode for both my accounts (if I try to launch MSC in off-line mode it says "this action cannot be completed in off-line mode".) So, basically, development is at a near stand-still when I'm not home as a result of that BS, as of the places I'm at when I'm away from home as of late, one has iffy internet coverage, and the other, none.

Sucks, as half the reason I got a new laptop (that could actually handle MSC, graphic wise), was so I could work on this thing while abroad - go figure, another $1000 bucks down the drain thanks to Steam.
 

ITS'aME'aMARIO!!!!

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Don't worry too much Thothie. A good delayed release is better than a bad rushed release.

unless you die before the good release comes out.
 

Sabre

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We dun mind at all.
At least you have some new items to work with ;)
 

Jelly

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Thothie said:
Patch will be late this month (if there's any at all). There's a lot of anti-cheat stuff I need to apply before a secure release, and some of it has bugs that need to be combed out. I also need to integrate some more code from MiB to make the new parry system work. This, in addition to the fact that I've been home even less this month than in the previous two, and wasted a lot of my time home and abroad working on Helena2 (which is more or less done), but not scripting.

I can't test scripts abroad because the last Steam patch broke off-line mode for both my accounts (if I try to launch MSC in off-line mode it says "this action cannot be completed in off-line mode".) So, basically, development is at a near stand-still when I'm not home as a result of that BS, as of the places I'm at when I'm away from home as of late, one has iffy internet coverage, and the other, none.

Sucks, as half the reason I got a new laptop (that could actually handle MSC, graphic wise), was so I could work on this thing while abroad - go figure, another $1000 bucks down the drain thanks to Steam.

Btw, I know a way in which you can play MSC in steam, without steam. I'll PM it to ya if ya want.
 

FER

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I think you must launch steam in online mode (and launch the game too) before using off-line mode.
 

tehrilez

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lol like jelly said

ihaveastandaloneversionofHLandimfairlycertainmodscouldworkwithitPMmefordetailsandifyoulegallyownHLitsnotabigdealright
 

Crow

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Heh, Back in the day I used my HL version that wasnt connected to steam for ms mapping. Cuz I didnt want to set up hammer all over agian.

Or something. I can't remember details.

Anyways.... +1
 

Thothie

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I have launched the laptop in on-line mode, and it'll let me play HL1 and HL2 in off-line mode, but not MSC.

I have a standard WON install, but unlike MS1.35, MSC won't work with it. :/

And yeah, if you have a solution to this issue, even if it's not entirely legal, by all means, send the PM. I paid $40 bux for HL1 back in 98 - I own the damned game, I should be able to play the mods without a damned internet connection. (Something I did all the effing time, before Steam came along)
 

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Best of luck in that regard.

(And if there's no S.H.I.T. crest in this month's patch...I will recruit you :twisted: )
 

Jelly

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Thothie said:
I have a standard WON install, but unlike MS1.35, MSC won't work with it. :/ (Something I did all the effing time, before Steam came along)

http://mods.moddb.com/6908/half-life-weapon-edition/
That mod has a crack included with steam and stuff. Works offline. Not sure if it works online though, but you wouldn't need that anyway.
 

Jelly

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Suggestion: Make a new entity for the mappers, that functions like the elemental crystals in Bloodrose only you can do the following things with them in the Hammer editor:

(Brush-based type of the entity)
1) Specify which element the entity should react to.
2) Specify how much damage of that element it should take to activate.
3) What it should activate.

(point-based type of the entity)
1) Specify which element the entity should react to.
2) Specify how much damage of that element it should take to activate.
3) What it should activate.
4) Which model it should use.

How does that sound? :p
 

Thothie

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Well, one of the things I'm hoping to have in this betapack - whenever it may or may not be released - is the ability to pass parameters to scripts via msmonster_xxx, so such a thing might be possible.
 

Thothie

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Convince other family members to watch after Lady X's dad and my grandfather? ;)

I've more models than I can possibly use... Might help a little to have Dridge's map source to make sure the script is as he wants it if/when the betapack gets released. A skilled, dependable, HL1 coder would help a lot too, of course.
 

Dridmar

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Thothie said:

Corrected it for you. :wink:

Anyway, I can put my .rmf into a .rar and upload it to your ftp thing right now. I'll edit my post once it has been uploaded.

Edit: Okay, it's been uploaded into my folder on the ftp thing. It's called "Gertenheld_Cape (Only .rmf)"

Just let me know if you will need anything else.
 

Thothie

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Should mention... Since I didn't think the sistah thing was going to work out too well, I added a bit where he asks you go to get light crystals for him, to power the lighthouse with. Rigged these to have a secondary use as well. But I figure you could rig up a cave with some breakable light crystals that drop the item in question, with some baddies guarding them, if you so desired.

(If you insist on the lost sister idea though, I can still do it, but unlike the bloodstone quest, it doesn't force old and new players to communicate, and you'll need to be very specific as to who says what, and so forth - and of course, it'll take time.)

The lighthouse keeper NPC is currently rigged to be constantly fiddling with something via cycling animations (the first thing he spawns facing towards - figure lighthouse mechanics or whatnot) and only occasionally turn away from said to speak with you. I'm just going to send you the untested lighthouse keeper script and hope you get the idea from there.
 

Dridmar

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Thothie said:
Should mention... Since I didn't think the sistah thing was going to work out too well, I added a bit where he asks you go to get light crystals for him, to power the lighthouse with. Rigged these to have a secondary use as well. But I figure you could rig up a cave with some breakable light crystals that drop the item in question, with some baddies guarding them, if you so desired.

The crystal idea could work. Like I said before, the map is pretty much done I'm just waiting for scripts to be made. When you look at the map, could you PM me to talk about the map/scripts more?
 

Thothie

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I looked at it before I sent my last PM. I couldn't figure where the graveyard was off hand, and am not entirely sure where you are placing the lighthouse keeper (which were the two things I was looking for). Beyond that, well, it's all in the PM.
 

Dridmar

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Thothie said:
I looked at it before I sent my last PM. I couldn't figure where the graveyard was off hand, and am not entirely sure where you are placing the lighthouse keeper (which were the two things I was looking for). Beyond that, well, it's all in the PM.

I want the lighthouse keeper to be in the lighthouse near the bookshelves on the first floor. The grave is behind the lighthouse.

Off to bed now so if you have anymore questions I'll answer them tomorrow.
 

Thraxis

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Sorry to break up the current topic. Regardless if patch is out this weekend or not I'm looking for people (need 6 or so and a server to handle them) to scratch at the edict problem again.

Would need 6 testers (at the least) and a server operator that could set their server running with -numedicts 2048 (or w/e thet command is). Basic Idea is run through a heavy entity count map (wicard more than likely) to see if we can cause a crash. The more variety we have the more ents will be allocated to models, effects, etc. As we go through someone would keep track of entity count, to see where we crashed at roughly (Guess is still at 1,000). After that, we would boot the server back up with -numedicts set, and run through again to see if we could surpass that entity limit.

So 6-8 people (the more variety the better), a server op who can run one that handles that many that can use the -numedict command without having errors, and a few runs through heavy entity count maps (wicard as of now is afaik the heaviest, will cycle through maps before the weekend to see if I can find anything just as heavy) and we should be able to see if numedicts truely works or not (and if possible if the server operator could get jelly's program to work, then that too).

PM me if anyone is up to this for this weekend. Include if you can run a server (and if you can get the program to work) and times most likely available (would be nice if converted to EST so I don't have to do any work :p) and I will try to get this organized and running. Hopefully mates, here is to a step into fixing the edict issue!
 
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