- Admin
- #26
It will be MS:C (Master Sword: Continued)... Since there's a title change, I suspect the version number may also reset. I dunno...
msitem_spawn was causing an issue because I used the one in Helena as an example. It apparently follows 1.0 conventions, and no longer works. I've got it working now (not there, but the revised Sfor uses it, instead of a bugged treasure). There does seem to be a cap on the duration though. Even with it at 65535 or what not, the items still vanish in about the same time a dropped item does. That's a pretty long time though, so long as you make it spawn with some treasure, and light it up real good (recommend a playonce sprite, and quest sound), I don't think it's an issue.
Example usage:
Spawnstart 1 makes sure it doesn't spawn until called for. Otherwise it'll surely vanish before players get to it.
I'll put up the syntax someday... Hope to start a thread to get everyone's heads together on the various entities so we can have a usuable database and mapping FAQ here.
PS. I'll send you $5 via Paypal JM, if you remove ART and all the cheat maps from your website. By cheat maps, I mean, "intended to be so". I'll send another $5 to Crow if he does the same. You can keep the ENT files for them there though, as they maybe useful to designers, but not the general gaming populous.
_________________
"I'm going to the picnic and I'm bringing asbestos insulation, brine shrimp, the cryogenically frozen head of Walt Disney, a dromedary, and . . . a european centric view of world history." - Daria, "Road Worrier"
Saint Thoth
msitem_spawn was causing an issue because I used the one in Helena as an example. It apparently follows 1.0 conventions, and no longer works. I've got it working now (not there, but the revised Sfor uses it, instead of a bugged treasure). There does seem to be a cap on the duration though. Even with it at 65535 or what not, the items still vanish in about the same time a dropped item does. That's a pretty long time though, so long as you make it spawn with some treasure, and light it up real good (recommend a playonce sprite, and quest sound), I don't think it's an issue.
Example usage:
Code:
{
"origin" "-672 -672 1216"
"duration" "9999"
"spawnarea" "trollreward"
"spawnstart" "1"
"targetname" "trollreward"
"scriptfile" "health_spotion"
"angles" "0 0 0"
"classname" "msitem_spawn"
}
Spawnstart 1 makes sure it doesn't spawn until called for. Otherwise it'll surely vanish before players get to it.
I'll put up the syntax someday... Hope to start a thread to get everyone's heads together on the various entities so we can have a usuable database and mapping FAQ here.
PS. I'll send you $5 via Paypal JM, if you remove ART and all the cheat maps from your website. By cheat maps, I mean, "intended to be so". I'll send another $5 to Crow if he does the same. You can keep the ENT files for them there though, as they maybe useful to designers, but not the general gaming populous.
_________________
"I'm going to the picnic and I'm bringing asbestos insulation, brine shrimp, the cryogenically frozen head of Walt Disney, a dromedary, and . . . a european centric view of world history." - Daria, "Road Worrier"
Saint Thoth