- Joined
- Jul 7, 2011
- Messages
- 504
- Reaction score
- 109
==== INTRO ====
Today I'd like to present an all-in-one MS:C FGD file for J.A.C.K.
In my opinion, J.A.C.K. is a solid editor. It has one unfortunate drawback though: It doesn't allow FGD files to refer to each other.
Having just one FGD file fixes that. Therefore, I have merged the following files into one:
Obsolete entities have been removed and the FGD file now points to a whole bunch of custom sprites and models, partially thanks to Avacado Maelstrom and banan2288. See jack_msc_changelog.pdf for a detailed list of changes/additions to the FGD file, as well as full credits.
==== DOWNLOAD ====
To download, see the file attached to this post. To install, extract the contents of the ZIP archive to your ...\JACK\ folder.
You should end up with a folder structure looking something like this:

Load the FGD file into J.A.C.K. and you're almost good to go; you'll also want to load zhlt.fgd but you won't need anything else.
Note: This FGD file uses J.A.C.K.'s extended FGD file format. Therefore it does not work in Hammer. Hammer will freeze if you try to load this FGD file.
The solution: Download J.A.C.K. for free or purchase the slightly newer version on Steam.
==== SCREENSHOTS ====
(all screenshots can be clicked to enlarge)

Point-based entities in-editor

Woo, connections!

Easy skybox selection

Entity Help preview

Easy creation of brush-based entities by right-clicking
==== FUTURE UPDATES ====
I aim to add much more entity help info (accessible in-editor through Object Properties --> Help). This is the main reason why I need to use J.A.C.K.'s extended FGD file format.
New MS:C entities, should they be made, will also be added to future versions of this FGD file.
Today I'd like to present an all-in-one MS:C FGD file for J.A.C.K.
In my opinion, J.A.C.K. is a solid editor. It has one unfortunate drawback though: It doesn't allow FGD files to refer to each other.
Having just one FGD file fixes that. Therefore, I have merged the following files into one:
- halflife.fgd, distributed with J.A.C.K. on Steam
- halflife.fgd as found here
- ms1.4.fgd, also found here
Obsolete entities have been removed and the FGD file now points to a whole bunch of custom sprites and models, partially thanks to Avacado Maelstrom and banan2288. See jack_msc_changelog.pdf for a detailed list of changes/additions to the FGD file, as well as full credits.
==== DOWNLOAD ====
To download, see the file attached to this post. To install, extract the contents of the ZIP archive to your ...\JACK\ folder.
You should end up with a folder structure looking something like this:

Load the FGD file into J.A.C.K. and you're almost good to go; you'll also want to load zhlt.fgd but you won't need anything else.
Note: This FGD file uses J.A.C.K.'s extended FGD file format. Therefore it does not work in Hammer. Hammer will freeze if you try to load this FGD file.
The solution: Download J.A.C.K. for free or purchase the slightly newer version on Steam.
==== SCREENSHOTS ====
(all screenshots can be clicked to enlarge)

Point-based entities in-editor

Woo, connections!

Easy skybox selection

Entity Help preview

Easy creation of brush-based entities by right-clicking
==== FUTURE UPDATES ====
I aim to add much more entity help info (accessible in-editor through Object Properties --> Help). This is the main reason why I need to use J.A.C.K.'s extended FGD file format.
New MS:C entities, should they be made, will also be added to future versions of this FGD file.
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