Mastersword Really coming to source?

WeissberV

New Adventurer
Crusaders
Joined
Jan 21, 2007
Messages
1,053
Reaction score
0
Age
32
Location
England
O.O a guest pass for a whole, year wow didn;t know that lasted that long
 

pimpsta

New Adventurer
God of War
Joined
Jan 27, 2007
Messages
986
Reaction score
0
I have this one steam ID since 1999, and other one since 2003 and 2001. So I have 3 serial... 2 is HL1 and 1 is HL2.
 

CowThing

New Adventurer
Joined
May 26, 2007
Messages
14
Reaction score
0
Location
Florida
I sure wish I was a good coder :(
Making this game into source would be awesome. I hope a good coder comes along to help soon!
 

CrazyMonkeyDude

New Adventurer
MSC Developer
RiP
Joined
Jun 29, 2007
Messages
2,619
Reaction score
2
Age
35
I've taken two high school classes on coding. One for VB, and one for C++... I can hardly remember the both of them though. I took another programming class last school year but it was intro, despite the fact that I had taken two programming classes and a A+ cert class beforehand. DAMN MOVING! :evil:
 

pimpsta

New Adventurer
God of War
Joined
Jan 27, 2007
Messages
986
Reaction score
0
MasterSword Source is alive!
Things I have done to it
party chat
voice party chat (only talks to guild members in voice)
got rid of HL2 models and weapons
now trying to figure out whats that f*cking red box above my head during game play.
sv_cheats disable
no clip disable

I really needs to make myself a scratch pad and keep track of everything I have done. Once I remember the rest then I will post it...

yea I know... it is just plan big old fields without a weapon...

mss.jpg
 

DocMombo

New Adventurer
Joined
Jan 2, 2006
Messages
221
Reaction score
0
pimpsta said:
MasterSword Source is alive!
Things I have done to it
party chat
voice party chat (only talks to guild members in voice)
got rid of HL2 models and weapons
now trying to figure out whats that f*cking red box above my head during game play.
sv_cheats disable
no clip disable

I really needs to make myself a scratch pad and keep track of everything I have done. Once I remember the rest then I will post it...

yea I know... it is just plan big old fields without a weapon...

mss.jpg
BAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHA
 

pimpsta

New Adventurer
God of War
Joined
Jan 27, 2007
Messages
986
Reaction score
0
whoever the next FN or BN or whatever host your character shall be ban you for life!
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
You could just hardcode ban his character :p
 

pimpsta

New Adventurer
God of War
Joined
Jan 27, 2007
Messages
986
Reaction score
0
The Man In Black said:
You could just hardcode ban his character :p

hey! that isn't a bad idea! maybe I should hardcore your steam ID to say "Welcome Grammer Nazi" or say "WARNING WARNING NAZI IN SERVER WARNING WARNING... STFU AND GTFO"

your giving me some good ideas MiB...
 

pimpsta

New Adventurer
God of War
Joined
Jan 27, 2007
Messages
986
Reaction score
0
forgot to add the rain works.
whoever is mapping and wants to use rain
func_precipitation and "ent_fire" on the map
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
I don't suppose you'd set it up to work like the current weather system, where the scripts determine the weather, not the mapper?
 

pimpsta

New Adventurer
God of War
Joined
Jan 27, 2007
Messages
986
Reaction score
0
instead of making a rain on the whole map. it will only rain when you pass a certain area to prevent the lag. When you create a new mod you have to add the rain commands in or it will never work for the mappers.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
pimpsta said:
instead of making a rain on the whole map. it will only rain when you pass a certain area to prevent the lag. When you create a new mod you have to add the rain commands in or it will never work for the mappers.

It doesn't rain on the whole map. The effect is client side, so it only rains on your client, and as far as you can see. It also, usually, fails to rain if it can't find a sky brush above you (however the rain fx and blue fog persist, so it still seems like it is raining).
 
Top