though...we need some uber hard to get things, things that people wont find very easily, not talking about rarities in chests because theres always a chance someone will get it the first time...no...there needs to be something else...
As Thothie said, secrets fail as soon as one person finds them. The only way to make it hard to get is to put it at the end of a long gauntlet series. Or the reward of the keys ;-)
You CAN reduce the poly (2000 isn't totally absurd anyways)... You just don't want to go through the actual work of finishing a model cuz you don't know how to animate.
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