- Admin
- #1
- Joined
- Jul 9, 2006
- Messages
- 6,904
- Reaction score
- 71
I'm currently in the process of making a defense game (like this one). However, since I know no flash and the only program language that I'm fairly fluent in is Java, it may take awhile (Especially if I can't find f*cking world.jar!). With all the hard work that I'll be putting into this, I'd like to see that it has as many maps/monsters as possible. That's where you come in!
I need people to do some maps, monsters (stats and such), structures, traps, and all "models" that they need. (Models will probably just be simple shapes for monsters and simple shapes with lines for structures, but I need someone to get the exact points [based on center] and radii)
Maps:
I'm going to have a very easy mapping system set up. To make a map, just make a text file that looks something like this:
1: Where you can build structures
0: Where the enemy walks
Letters: Waypoints - These basically just let the enemy know which way to go next. They should be at all 0 corners. They also need to progress normally (A for the first corner, B for the second, etc).
*: Spawn - Enemy start
&: Final destination - the enemies die and do damage to your health
I don't know what the grid for maps is going to be, so I may have to expand/reduce your map.
If you do childish things like not put waypoints at corners or not put a final destination, I won't accept any map from you.
Now, I'm sure those wonderful graphics entice you, but the program just eats the text file and generates the CORRECT map based on what you have in the file.
I MAY add a way to control the monster spawns from the map file..
Monsters
(I may add more variables, I may take some out):
Health:
Speed:
Money:
Points: (I don't know if you will get points for getting money, or just do it like this)
Special abilities: (Such as the ability to jump over traps or can't be slowed)
Land/Air/Both: (possibly)
Structures
Rate of fire:
Damage:
Range:
AOE:
Enemy Speed Percent: 100% = keep enemy speed the same, 50% = half their speed, 200% = double their speed. I figure some very powerful weapons could be balanced by making the enemy quicker. The above percents are examples, anything from 50-200 should work.
Element: (Maybe)
Land/Air/Both: (Maybe)
Traps
Damage:
Enemy Speed Percent:
Element: (Maybe)
Land/Air/Both: (Maybe)
I need people to do some maps, monsters (stats and such), structures, traps, and all "models" that they need. (Models will probably just be simple shapes for monsters and simple shapes with lines for structures, but I need someone to get the exact points [based on center] and radii)
Maps:
I'm going to have a very easy mapping system set up. To make a map, just make a text file that looks something like this:
Code:
1111*11&111
1B00A110111
10111110111
1C00000D111
11111111111
0: Where the enemy walks
Letters: Waypoints - These basically just let the enemy know which way to go next. They should be at all 0 corners. They also need to progress normally (A for the first corner, B for the second, etc).
*: Spawn - Enemy start
&: Final destination - the enemies die and do damage to your health
I don't know what the grid for maps is going to be, so I may have to expand/reduce your map.
If you do childish things like not put waypoints at corners or not put a final destination, I won't accept any map from you.
Now, I'm sure those wonderful graphics entice you, but the program just eats the text file and generates the CORRECT map based on what you have in the file.
I MAY add a way to control the monster spawns from the map file..
Monsters
(I may add more variables, I may take some out):
Health:
Speed:
Money:
Points: (I don't know if you will get points for getting money, or just do it like this)
Special abilities: (Such as the ability to jump over traps or can't be slowed)
Land/Air/Both: (possibly)
Structures
Rate of fire:
Damage:
Range:
AOE:
Enemy Speed Percent: 100% = keep enemy speed the same, 50% = half their speed, 200% = double their speed. I figure some very powerful weapons could be balanced by making the enemy quicker. The above percents are examples, anything from 50-200 should work.
Element: (Maybe)
Land/Air/Both: (Maybe)
Traps
Damage:
Enemy Speed Percent:
Element: (Maybe)
Land/Air/Both: (Maybe)