- Admin
- #26
Thothie said:Wonder how hard it would be to setup a map and scripts that worked this way in Master Sword.
Thothie said:What's to stop you doing it 3D?
Just have an NPC that lets you buy towers, that you mount on a maze, like summons, and a bunch of NPC's that wander through the maze, and tell the store npc that you have more "money" for more and better towers when they die.
Nah, it could be done. Playerclip the top of the maze. Give the little maze navigating their own little AI (so they won't respond to danger events). Make them only vulnerable to damage type only the towers can do. And ya got 3D defense game.I have a feeling the map would be too easy with what you would call "exploits" (ie, standing in the monsters way, putting down ice walls/firewalls/volcanos). I don't think it would work
The Man In Black said:EDIT: Packed up and ready to go. I've included the examples in the .rar as well as packed up normally. I still need a hosting site >_>
I was referring to the map and wave thing.. aka a joke... but whatever.The Man In Black said:I don't like you.
nice ninja edit.The Man In Black said:I still don't like you, it has nothing to do with your comment.
I'd also suggest having some shortcuts for the monsters that you must patch up (another shop option) in order to make it harder for them to go. Would it be possible to make it not be the player's money, but instead having to deal with the amount of monsters killed? I know how much you want to drain peoples' money, but some of us don't have all that much to begin with
Thothie said:*sigh* Don't look at me, I have no mod auth here...
I'd also suggest having some shortcuts for the monsters that you must patch up (another shop option) in order to make it harder for them to go. Would it be possible to make it not be the player's money, but instead having to deal with the amount of monsters killed? I know how much you want to drain peoples' money, but some of us don't have all that much to begin with
Well - for Alandra I was just thinking it was a free of charge thing - people wan't to save their town, but can't get by the orcs, thus give you the magical gizmos to activate the towers that normally divert the monthly stampede of dewm, or what not.
If I was going to replicate the entire game, I'd have the monster's death do a call to the NPC, and he'd keep track of how much "money" you had for towers that way.
As for burning people's money off - I'm less eager to do that now... At the moment, I just want to plug up all the money exploits, and get into position where we can actually do a vote for an economy wipe. Sadly I know there are still several such sploitz... Just had four more reported the past few days. Not all involve simple sell/buy ratio issues either, so tis tricky to track em all down.
Idea being you gotta get all the towers running and stop the undead oxen before they roll over the town, or you don't get the quest reward (whatever that might be). So ya gotta run to all the towers and kill the orcs quickly, tis the challenge.If it's free of charge, how is there a challenge? The game pretty much becomes the same thing over and over; get a few people to repair all the towers and use magic to keep monsters off =\