New defense game

Thothie

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Wonder how hard it would be to setup a map and scripts that worked this way in Master Sword. ;)
 

The Man In Black

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Thothie said:
Wonder how hard it would be to setup a map and scripts that worked this way in Master Sword. ;)

Incredibly easy.

..As soon as you convert it to 2D, low graphics, single player, and RTS >_>
 

Thothie

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What's to stop you doing it 3D?

Just have an NPC that lets you buy towers, that you mount on a maze, like summons, and a bunch of NPC's that wander through the maze, and tell the store npc that you have more "money" for more and better towers when they die.
 

The Man In Black

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Thothie said:
What's to stop you doing it 3D?

Just have an NPC that lets you buy towers, that you mount on a maze, like summons, and a bunch of NPC's that wander through the maze, and tell the store npc that you have more "money" for more and better towers when they die.

Oh, you were talking about the gameplay. I thought you were talking about being able to create maps and monsters this way, which would be quite painful and more elaborate than if( '1' ) ground = buildable; ;-)

I have a feeling the map would be too easy with what you would call "exploits" (ie, standing in the monsters way, putting down ice walls/firewalls/volcanos). I don't think it would work ;-)


EDIT: Packed up and ready to go. I've included the examples in the .rar as well as packed up normally. I still need a hosting site >_>
 

Thothie

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I have a feeling the map would be too easy with what you would call "exploits" (ie, standing in the monsters way, putting down ice walls/firewalls/volcanos). I don't think it would work
Nah, it could be done. Playerclip the top of the maze. Give the little maze navigating their own little AI (so they won't respond to danger events). Make them only vulnerable to damage type only the towers can do. And ya got 3D defense game.

Might be a good mini-game on a map somewhere. Probably not all that much scripting involved either.
 

The Man In Black

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I think what you're talking about would be better as a mod of its own ;-)
 

Jelly

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The Man In Black said:
EDIT: Packed up and ready to go. I've included the examples in the .rar as well as packed up normally. I still need a hosting site >_>

As in "Packed up and ready to go - to the betatesters."? :D
 

Humming Bird

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MIB, I'll host you for free. (Well, cuz I host several projects)

Only thing is, if you want ur own domain, you gotta provide it yerself. I can only give you a subdomain+ftp access.

Send me a PM if you are interested
 

DocMombo

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That game was lame, it didn't even have multiplayer.
 

The Man In Black

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I don't like you.
 

Thothie

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Hey, no fair sinking to his level! My back's bad, and I can't limbo that well...

...but I were thinking... One of the common Alondra Desert (sp) beasties we were planning to have is that undead oxen. It might be kinda interesting to make part of the map small town that's about to get trampled by these beasties, that have started a stampede through a maze of canyons. Make them immune to fear, and so devastating, that trying to physically block them is just suicide - but make them particularly vulnerable to these towers mounted along the canyons designed to save the town that you need to re-activate/fortify. Again, the map mini-game idear, just might be kinda fun.
 

The Man In Black

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How would the player specify where a tower goes without having a "shop" NPC at every placeable "square"?
 

Thothie

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Well, I was thinking a simplified version for this map. Just have pre-defined towers that you must activate to save the town. Maybe have one of the towns people give you the magic items you need to activate the towers, and maybe guard the towers with some Shaddarh(sp) Orc saboteurs, who are responsible for the town's situation to begin with.

It *would* be possible to basically replicate the entire game with a shop and adjustable towers, but I suspect something more akin to the above might work better for that situation.
 

The Man In Black

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I'd also suggest having some shortcuts for the monsters that you must patch up (another shop option) in order to make it harder for them to go. Would it be possible to make it not be the player's money, but instead having to deal with the amount of monsters killed? I know how much you want to drain peoples' money, but some of us don't have all that much to begin with ;-)
 

The Man In Black

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I still don't like you, it has nothing to do with your comment.
 

The Man In Black

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I've had enough of you now. Get off my thread and stop spamming my topic, kthx :)
 

Thothie

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*sigh* Don't look at me, I have no mod auth here...

I'd also suggest having some shortcuts for the monsters that you must patch up (another shop option) in order to make it harder for them to go. Would it be possible to make it not be the player's money, but instead having to deal with the amount of monsters killed? I know how much you want to drain peoples' money, but some of us don't have all that much to begin with

Well - for Alandra I was just thinking it was a free of charge thing - people wan't to save their town, but can't get by the orcs, thus give you the magical gizmos to activate the towers that normally divert the monthly stampede of dewm, or what not.

If I was going to replicate the entire game, I'd have the monster's death do a call to the NPC, and he'd keep track of how much "money" you had for towers that way.

As for burning people's money off - I'm less eager to do that now... At the moment, I just want to plug up all the money exploits, and get into position where we can actually do a vote for an economy wipe. Sadly I know there are still several such sploitz... Just had four more reported the past few days. Not all involve simple sell/buy ratio issues either, so tis tricky to track em all down.
 

The Man In Black

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Thothie said:
*sigh* Don't look at me, I have no mod auth here...

I'd also suggest having some shortcuts for the monsters that you must patch up (another shop option) in order to make it harder for them to go. Would it be possible to make it not be the player's money, but instead having to deal with the amount of monsters killed? I know how much you want to drain peoples' money, but some of us don't have all that much to begin with

Well - for Alandra I was just thinking it was a free of charge thing - people wan't to save their town, but can't get by the orcs, thus give you the magical gizmos to activate the towers that normally divert the monthly stampede of dewm, or what not.

If I was going to replicate the entire game, I'd have the monster's death do a call to the NPC, and he'd keep track of how much "money" you had for towers that way.

As for burning people's money off - I'm less eager to do that now... At the moment, I just want to plug up all the money exploits, and get into position where we can actually do a vote for an economy wipe. Sadly I know there are still several such sploitz... Just had four more reported the past few days. Not all involve simple sell/buy ratio issues either, so tis tricky to track em all down.

If it's free of charge, how is there a challenge? The game pretty much becomes the same thing over and over; get a few people to repair all the towers and use magic to keep monsters off =\

As for numbnuts - That's alright. I'll just wait for Kuro to see it. Kuro, do you think you could just edit the posts down to "." instead of deleting? I dun wanna end up like the blades' thread >_>
 

Thothie

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If it's free of charge, how is there a challenge? The game pretty much becomes the same thing over and over; get a few people to repair all the towers and use magic to keep monsters off =\
Idea being you gotta get all the towers running and stop the undead oxen before they roll over the town, or you don't get the quest reward (whatever that might be). So ya gotta run to all the towers and kill the orcs quickly, tis the challenge.
 
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