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Thothie said:Run/walk animations must actually move forward and loop, to be indicated by LX or LY (depending on orientation). Might have boffed that up in the edit.furion001 said:I altered the model fixed a few animations
You can add #include monsters/base_propelled - if you can't figure how to fix that - might have the additional advantage of offering some ghost-like sliding movement, in this case.
If you want to take the regular rat, and just make him glow, add to npc_spawn:
setprop ent_me rendermode 5
setprop ent_me renderamt 255
Beware that additive render critters (be it model, or renderprop) have a habit of vanishing when they get a glow shell DOT... Thus there is also an addparam called "make_ghost", which applies the renderprops above, and periodically compensates for glow shell invisibility.
Thanks I'll give it a shot then and let you know of the results