Thothie said:Quick version of HOW TO USE POLEARMS said:Quick, "Polearms, How do they work?"
⢠Stab critter at optimal distance for max damage (as far away as you can be and still hit 'em)
⢠Some polearms throw on right click, in which case, longer held=farther thrown/more damage
⢠Some polearms throw at a specific charge level, in which case their dmg/dist is fixed
⢠+use/+back for backside bunt (less damage, but stuns/repells in some cases)
⢠Some polearms can block with right click, blocking usually prevents stun
⢠+block/+back on some pole arms will inititate "spin block" after a few seconds
- Spin block reduces damage further still, and deflects most projectiles
- The Pharaoh's lance also sets up a static field in spin block.
⢠+block/+forward will push away nearby monsters for any polearm that can block
⢠Some polearms swipe (instead of thrust) if you strafe while attacking
⢠Most polearms have a dbl/dmg charge attack at charge #1
Changelog will have specific polearm/weapon info
Errm... I been thinking about this for a long time, I'm probably like the only guy who didn't get the memo or something, but I was wondering if there will be more advanced weapon things like this for the original combat arts?
ex:
â¢Charging your arrows longer makes you do more damage and shoot farther, + use and forward slowly makes your camera zoom in until released/let go of any buttons?
â¢Right click actions with 2handed axes are "swiping moves" suffer a large damage penalty but gain the ability to hit multiple enemies...
â¢Advanced Dual Wield system for daggers (can swing both at the same time)
â¢An advanced stun for long charged 2handed hammer swings, first few charges would cause the regular daze, higher charges would cause complete stuns on most normal enemies (all the ones that can be pushed I would assume)
â¢Swords and martial arts are decent I suppose, maybe change fists to be left click is punch, right click is kick, add some nifty advanced charge moves at higher levels, maybe even falcon punch at lvl 40 (joke)
â¢Shields.... New shields would make any 1handed weapons be either par or stronger than 2handed weapons.
I'm merely speculating, but it looks like polearms are getting several really good additional benefits that the previous weapons lack. I'm really bad with technical stuff, so what I listed there probably is impossible or something, but just ideas to improve the weapon selection. Perhaps even get people to stop crying that blunts and axes are the same thing... You can't smoke an axe (Joke again)
Moved from the wrong thread