- Joined
- Nov 23, 2016
- Messages
- 31
- Reaction score
- 8
I'm quite sure this has more than likely been suggested before in the past (forgive me if this is the case.)
Would it be possible to implement a quickslot for consumables such as Mana Potions and Healing? Something similiar to "quickslot arrow" but "quickslot potion" appropriately, of course.
I know some players would argue and say this could possibly be a useless feature due to some weapons negating the necesscity of these items [mana and healing pots] in a combat situation. I feel the current system of having to look through your inventory and "dig" around for healing potions at the moment is rather clunky. I also feel this is a reason why these two types of potions go largely unused, mana potions and healing, as almost every other potion or consumable is used before a combat situation, rather than during.)
Anyone else feel that having a quickslot for [potions] would be useful in a fight? Given the addition of a quickslot like this, I feel it would increase the number of players who would actually use them due to such a viability change. Versus now, where Mana and Healing potions are labled as "useless" and never barely used?
Just curious about other peoples opinions on this.
Would it be possible to implement a quickslot for consumables such as Mana Potions and Healing? Something similiar to "quickslot arrow" but "quickslot potion" appropriately, of course.
I know some players would argue and say this could possibly be a useless feature due to some weapons negating the necesscity of these items [mana and healing pots] in a combat situation. I feel the current system of having to look through your inventory and "dig" around for healing potions at the moment is rather clunky. I also feel this is a reason why these two types of potions go largely unused, mana potions and healing, as almost every other potion or consumable is used before a combat situation, rather than during.)
Anyone else feel that having a quickslot for [potions] would be useful in a fight? Given the addition of a quickslot like this, I feel it would increase the number of players who would actually use them due to such a viability change. Versus now, where Mana and Healing potions are labled as "useless" and never barely used?
Just curious about other peoples opinions on this.