- Joined
- Feb 2, 2007
- Messages
- 2,252
- Reaction score
- 73
Gaz said:I'm leaving this mod, as a result of the minority's attitude, frankly its quite appalling, and I've had enough.
That's too bad Gaz :-(
Gaz said:I'm leaving this mod, as a result of the minority's attitude, frankly its quite appalling, and I've had enough.
Gaz said:Once this Bludgeons finished, I'm leaving this mod
Gaz said:I'm really suprized he puts up with this crap to be honest, Once this Bludgeons finished, I'm leaving this mod, as a result of the minority's attitude, frankly its quite appalling, and I've had enough.
Shurik3n said:Co-operation is fine, but forcing high levels to help low levels get high level items just doesn't work for me.
The Man In Black said:Gaz said:Once this Bludgeons finished, I'm leaving this mod
So.. You're never leaving then?
Jax said:Hmm...
*azumangaflails*
*Plays some modded S.T.A.L.K.E.R. and lets the most advanced forumers deal out the bull$hit*
I still stand by Option 1, btw.
Sabre said:The Man In Black said:Gaz said:Once this Bludgeons finished, I'm leaving this mod
So.. You're never leaving then?
Way to prove him right.
villager said:If you're not anti-social, then these Eight non-soloable rares shouldn't be an issue.
One + One = Not a soloing mission = you don't need a larger group.
1. I thought I clearly stated, "I'm sure you have more than just one friend." Unless you don't have friends, which is your fault and if ALL your friends live on the otherside of the world, then it's obvious you live in the ocean/moon.
2. Then you really don't want that non-soloable item.
3. Then you really can't blame the mod.
4. Time to stop being unique and earn some friends.
The Man In Black said:villager said:If you're not anti-social, then these Eight non-soloable rares shouldn't be an issue.
One + One = Not a soloing mission = you don't need a larger group.
1. I thought I clearly stated, "I'm sure you have more than just one friend." Unless you don't have friends, which is your fault and if ALL your friends live on the otherside of the world, then it's obvious you live in the ocean/moon.
2. Then you really don't want that non-soloable item.
3. Then you really can't blame the mod.
4. Time to stop being unique and earn some friends.
1. I have plenty of friends, but only ONE plays MS:C (Squirrel). Excuse me for not having friends that sit in front of the computer all day.
2. Having a social life != not wanting items
3. I'm not blaming the mod, I'm saying that it's making it incredibly difficult for people with bad connections if they're FORCED to play with other people
4. I didn't say it was me, but people like Archer, Adventurer, and other people that get insta-kicked are going to be screwed.
Shurik3n said:Enough talk about peoples social lives. This is the internet...
Lets try to get back on subject here. This thread isn't about people with social problems, its about the spawn rate change that is going to really effect the game.
I have somewhat changed my opinion on the matter at hand...
You all must realize that this is MS:C we are talking about. Theres RARELY ever more that 15 people playing at the same time and chances are even more slim that they are people your level who want to play the same maps as you. Forcing them to play along just IS NOT going to work. That being said, I think that this will form stronger guilds. Why just right now us in RiP are playing together and plan to do so for the harder maps after this patch comes out.
Whether you agree with it or not, this patch is going to happen and its better to just roll with it and adapt then being all dramatic and leaving the mod.
Thothie said:Well, if majority of the community wants a server set made up almost entirely of passworded single player servers dedicated to exploiting bosses over and over again, it can kiss my fine white ass. I have other projects I've been meaning to start, for people who like multiplayer games, and unlike this charity cause, they have profit potential.
If, on the other hand, it wants more servers, with more players, where people actually stand a good chance of getting an item out of the map, if they bring their friends along, rather than going after the same map, 5000 times, single player, I'm willing to continue dedicating almost all of my free time to it.
I'm betting on the silent majority.
Out of the 473 items in this game, there are thus far 8 I am looking into requiring multiple players. You'll get your gold, yer get yer expandables, you'll get all critical items. But for that one "gleaming" rare, you might actually have to go out into the virtual world and socialize (or wait for the single player variant). Hopefully those items are gleaming enough to get some people to brave it.
The community has been screaming about nothing louder than ninjas and treasure theives, and exploiters the past few months, this goes a long way towards resolving much of that.
I made it quite clear to Lord K, from day #1, I'm only interested in the multi-player game end of this. I've made it clear that my primary goal is to get more and larger servers and a larger multi-player base. He's given me absolute control over the HL1 end of this mod with that abundantly clear. The single player mod is secondary.
Going to rig a level requirement to raise the spawn chance of some items. Thus, if a level 50 guy goes into ms_snow with 9 level 1 players, spawn chances for the higher items will only increase as if there was only 1 player on the server (granted, he may still whore up on health pots that way). This should also cut down on the "well I'll just hook every laptop in my house to MSC" - cuz I myself could easily fill a 10 person server that way. Similarly players marked AFK for the majority of the map up-time will not be counted.but forcing high levels to help low levels get high level items just doesn't work for me.
Gaz said:Its not like all items are taken away either, it just makes rares, "rarer" for solo players.
It's not like all items are taken away either, it just makes a few rares IMPOSSIBLE TO GET for solo players.
Gaz said:However, it does amuse me somewhat, when the MS:C community throw childish tantrums at Thothie. Especally when he tries to improve the games experience, for the majority's benefit.
Guess what will happen next month:Thothie said:Well, if majority of the community wants a server set made up almost entirely of passworded single player servers
villager said:One + One = Not a soloing mission = You don't need a larger group.
I don't want to harp on your inability to read, which seems to be at the core of this argument - but as it is now - any nub, can steal any item, from any chest.problem_child said:Whenever there are a few "vets" in a public server completing a hard map, and a noob/ninja/snatcher comes in, they'll just votekick him out.
Good point, I forgot that. My bad >_>Dictator said:I don't want to harp on your inability to read, which seems to be at the core of this argument - but as it is now - any nub, can steal any item, from any chest.
Under the new system, if you'd bother to read anything, the chest picks who gets the item, and gives it to people who are worthy FIRST. Meaning nubs can no longer ninja from vets.
I'd still kick noobs, because they mightDictator said:Plus the nub's very presence will cause the normal chests to have more lesser items and gold, so only an idiot would kick them.
villager said:assist the wrong side (dieing to bosses constantly).
Dictator said:Hi I added potions to this game so people can exploit bosses. Don't blame me, though.