READ AND VOTE if you care about spawnchances

Read the first post and vote.

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Dridmar

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Gaz said:
I'm leaving this mod, as a result of the minority's attitude, frankly its quite appalling, and I've had enough.

That's too bad Gaz :-(
 

Shurik3n

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Co-operation is fine, but forcing high levels to help low levels get high level items just doesn't work for me.
 

Blasto121

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Gaz said:
I'm really suprized he puts up with this crap to be honest, Once this Bludgeons finished, I'm leaving this mod, as a result of the minority's attitude, frankly its quite appalling, and I've had enough.

thats sad to hear :(
 

ITS'aME'aMARIO!!!!

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Shurik3n said:
Co-operation is fine, but forcing high levels to help low levels get high level items just doesn't work for me.

nobody is forcing you... it's just in your better interest to be more generous to new players

I'll miss ya Gaz, and Thothie with the # of players affecting item drops is it going to be:

-Players on the map

-Players in the Boss Room

-Players alive when the Boss dies/chest appears

-Players active (taking damage + dealing damage) on the map for a certain amount of time


hah, thanks J-M...

Well I have a small idea to contribute... since there are items that only spawn when in multiplayer...
HOW ABOUT ITEMS THAT ONLY SPAWN IN SINGLE PLAYER!

yay!
 

Jax

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Hmm...

*azumangaflails*

*Plays some modded S.T.A.L.K.E.R. and lets the most advanced forumers deal out the bull$hit* :oldlol:

I still stand by Option 1, btw.
 

Dridmar

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Jax said:
Hmm...

*azumangaflails*

*Plays some modded S.T.A.L.K.E.R. and lets the most advanced forumers deal out the bull$hit* :oldlol:

I still stand by Option 1, btw.

Heh, I tried S.T.A.L.K.E.R and I couldn't get into it. I made it to the part where you have to kill those guys in that base thing and talk to some dude. (Very beginning)
 

The Man In Black

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Sabre said:
The Man In Black said:
Gaz said:
Once this Bludgeons finished, I'm leaving this mod

So.. You're never leaving then?

Way to prove him right.

Don't really care. He criticizes us for being babies, then throws a tizzy and leaves. Besides, the last model that I know that he ACTUALLY completed was bronze helm. I stand by the thought that he isn't going to be leaving any time soon.
 

villager

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I don't blame Gaz one bit. If he leaves, hes just proving hes a better man then continue the pointless, endless, childish fight about how the mod is becoming more multiplayer. Really, if you're so antisocial that you won't ask help from your friends (I'm sure you have more than just one friend.), PW your server, and farm with them (To get this impossible soloing rare), you shouldn't be playing an Online RPG to begin with. If we drastically raise the rare spawnrate so they'd spawn each time you do your quest, (I can't recall who said this before) then it's just a 3d chatroom. Theres no point in playing a game (Or showing off your oh so, not really rare items) if everyone has everything.

And the "Well, the low levels can't get it if the bosses are hard enough" doesn't seem to phase the fact that high levels tend to get bored and farm for the already super rare weapons and pass them out like candy.

I'm sorry if I support Thothie because he's trying to make the mod better by eliminating the exploits noone seems to be reporting and improving gameplay that everyone seems to endlessly bitch about.
 

The Man In Black

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FFS, we aren't anti-social! I enjoy playing with other people, but sometimes I want to play by myself. Sometimes I think I'll have a better chance of getting an item if there aren't 8 people around who are going to chest hump.

And it also comes down to how hard it is to get a group together if:
1. You live in different timezones
2. You don't want to play MS:C for hours at a time just because it's the only time you can get a group together
3. You have internet problems
4. People in the community don't WANT to play with you and/or help you out
 

villager

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If you're not anti-social, then these Eight non-soloable rares shouldn't be an issue.
One + One = Not a soloing mission = you don't need a larger group.


1. I thought I clearly stated, "I'm sure you have more than just one friend." Unless you don't have friends, which is your fault and if ALL your friends live on the otherside of the world, then it's obvious you live in the ocean/moon.
2. Then you really don't want that non-soloable item.
3. Then you really can't blame the mod.
4. Time to stop being unique and earn some friends.
 

The Man In Black

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villager said:
If you're not anti-social, then these Eight non-soloable rares shouldn't be an issue.
One + One = Not a soloing mission = you don't need a larger group.


1. I thought I clearly stated, "I'm sure you have more than just one friend." Unless you don't have friends, which is your fault and if ALL your friends live on the otherside of the world, then it's obvious you live in the ocean/moon.
2. Then you really don't want that non-soloable item.
3. Then you really can't blame the mod.
4. Time to stop being unique and earn some friends.

1. I have plenty of friends, but only ONE plays MS:C (Squirrel). Excuse me for not having friends that sit in front of the computer all day.
2. Having a social life != not wanting items
3. I'm not blaming the mod, I'm saying that it's making it incredibly difficult for people with bad connections if they're FORCED to play with other people
4. I didn't say it was me, but people like Archer, Adventurer, and other people that get insta-kicked are going to be screwed.
 

Shurik3n

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Enough talk about peoples social lives. This is the internet...


Lets try to get back on subject here. This thread isn't about people with social problems, its about the spawn rate change that is going to really effect the game.

I have somewhat changed my opinion on the matter at hand...

You all must realize that this is MS:C we are talking about. Theres RARELY ever more that 15 people playing at the same time and chances are even more slim that they are people your level who want to play the same maps as you. Forcing them to play along just IS NOT going to work. That being said, I think that this will form stronger guilds. Why just right now us in RiP are playing together and plan to do so for the harder maps after this patch comes out.

Whether you agree with it or not, this patch is going to happen and its better to just roll with it and adapt then being all dramatic and leaving the mod.
 

villager

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The Man In Black said:
villager said:
If you're not anti-social, then these Eight non-soloable rares shouldn't be an issue.
One + One = Not a soloing mission = you don't need a larger group.


1. I thought I clearly stated, "I'm sure you have more than just one friend." Unless you don't have friends, which is your fault and if ALL your friends live on the otherside of the world, then it's obvious you live in the ocean/moon.
2. Then you really don't want that non-soloable item.
3. Then you really can't blame the mod.
4. Time to stop being unique and earn some friends.

1. I have plenty of friends, but only ONE plays MS:C (Squirrel). Excuse me for not having friends that sit in front of the computer all day.
2. Having a social life != not wanting items
3. I'm not blaming the mod, I'm saying that it's making it incredibly difficult for people with bad connections if they're FORCED to play with other people
4. I didn't say it was me, but people like Archer, Adventurer, and other people that get insta-kicked are going to be screwed.

eh... Generic exusses ftl.
 

Blasto121

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Shurik3n said:
Enough talk about peoples social lives. This is the internet...


Lets try to get back on subject here. This thread isn't about people with social problems, its about the spawn rate change that is going to really effect the game.

I have somewhat changed my opinion on the matter at hand...

You all must realize that this is MS:C we are talking about. Theres RARELY ever more that 15 people playing at the same time and chances are even more slim that they are people your level who want to play the same maps as you. Forcing them to play along just IS NOT going to work. That being said, I think that this will form stronger guilds. Why just right now us in RiP are playing together and plan to do so for the harder maps after this patch comes out.

Whether you agree with it or not, this patch is going to happen and its better to just roll with it and adapt then being all dramatic and leaving the mod.

well put
 

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Thothie said:
Well, if majority of the community wants a server set made up almost entirely of passworded single player servers dedicated to exploiting bosses over and over again, it can kiss my fine white ass. I have other projects I've been meaning to start, for people who like multiplayer games, and unlike this charity cause, they have profit potential.

If, on the other hand, it wants more servers, with more players, where people actually stand a good chance of getting an item out of the map, if they bring their friends along, rather than going after the same map, 5000 times, single player, I'm willing to continue dedicating almost all of my free time to it.

I'm betting on the silent majority.

Out of the 473 items in this game, there are thus far 8 I am looking into requiring multiple players. You'll get your gold, yer get yer expandables, you'll get all critical items. But for that one "gleaming" rare, you might actually have to go out into the virtual world and socialize (or wait for the single player variant). Hopefully those items are gleaming enough to get some people to brave it.

The community has been screaming about nothing louder than ninjas and treasure theives, and exploiters the past few months, this goes a long way towards resolving much of that.

I made it quite clear to Lord K, from day #1, I'm only interested in the multi-player game end of this. I've made it clear that my primary goal is to get more and larger servers and a larger multi-player base. He's given me absolute control over the HL1 end of this mod with that abundantly clear. The single player mod is secondary.

just give thoose items like, 1% or 0.5% spawn chance on solo and we wont whine.

Gaz: what about my elf?
 

Thothie

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but forcing high levels to help low levels get high level items just doesn't work for me.
Going to rig a level requirement to raise the spawn chance of some items. Thus, if a level 50 guy goes into ms_snow with 9 level 1 players, spawn chances for the higher items will only increase as if there was only 1 player on the server (granted, he may still whore up on health pots that way). This should also cut down on the "well I'll just hook every laptop in my house to MSC" - cuz I myself could easily fill a 10 person server that way. ;) Similarly players marked AFK for the majority of the map up-time will not be counted.

Meh, sucks to lose Gaz. Gaz is our best modeler by far. Orochi is the most productive, but Gaz, is the best. Worries me more that he won't stick around for MS:S cuz he's just sick of the kids in the community.

Tis like writing children's books... You very rarely give the children what they want most, but you give them something to help them and your readership grow, regardless of the protest from the few angry brats in the back of the class. You learn to take the elementary school commentary with a grain of salt. Especially when you know it's really just one problem child, egging the others on.

I might release the single player variant sooner, maybe even next month. Been mulling it over, and I think to get it going, I'd only have to add two hard code functions, and maybe 10 lines of script to the base includes. Everything else is in place. But new map scripts have priority over more or less everything else ATM.
 

J-M v2.5.5

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First of all I feel I must say that I am astonished that some people still don't get the point.
Gaz said:
Its not like all items are taken away either, it just makes rares, "rarer" for solo players.
Code:
It's not like all items are taken away either, it just makes a few rares IMPOSSIBLE TO GET for solo players.

Secondly, someone misread the poll outcome.
Gaz said:
However, it does amuse me somewhat, when the MS:C community throw childish tantrums at Thothie. Especally when he tries to improve the games experience, for the majority's benefit.
mscj_01.gif

Thothie said:
Well, if majority of the community wants a server set made up almost entirely of passworded single player servers
Guess what will happen next month:
- Whenever there are a few "vets" in a public server completing a hard map, and a noob/ninja/snatcher comes in, they'll just votekick him out.
- However, you probably won't see vets in a public server, because they'll just stick together in passworded servers. Problem solved. For the vets, that is.

Result: huge level gap, because the mid-level players have noone to help them beat the super hard maps and the veterans will only get stronger.

And finally, to all the people using the "you guys are not social" argument:
mscj_02.gif

I still stand by option 1, and I've said why tons of times.
 

villager

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Let there be a level gap, I truely don't see how this level gap is really going to effect ms:c's community/gameplay and I doubt there'll be in increase of passworded servers, seeing that all the people that know how to make a server and password it are alreadying doing so.

And you know what? Please, tell me why would shouldn't have this level gap, and if it's the following reasons, then I see this "level gap" as a good thing.
#1) Newbies will not be powerleveled to 20 in just a day due to bored level30s.
#2) Newbies will have a less likely chance that they'll be spammed with rares.
#3) Newbies won't have to deal as often with large crowds of high levels wanting to do maps waaaay to damn hard for them.
#4) Highlevel's won't have to deal as often with large crowds of lowlevels wanting to do maps waaaay to damn easy for them.
#5) Less likely chance that high level's with get their well earn rare's ninja'd by unknowing low levels.
#6) Less likely chance that low level's will assist the wrong side (dieing to bosses constantly.)


villager said:
One + One = Not a soloing mission = You don't need a larger group.

If you can't find (or don't want...) one other person to farm with, to get one of eight rares that don't spawn for solo'ers, because it's a multiplayer game, then my anti-social reasoning still stands.
 

WeissberV

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i usally play with oedipus, apperently he said with 2 ppl the spawn chance for items is 10 - 15%, i must say thats is quite low. Everytime a new map comes we allways play on it, either too hard or too easy. I guess i'll try and get some of my members in with us.
 

Thothie

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problem_child said:
Whenever there are a few "vets" in a public server completing a hard map, and a noob/ninja/snatcher comes in, they'll just votekick him out.
I don't want to harp on your inability to read, which seems to be at the core of this argument - but as it is now - any nub, can steal any item, from any chest.

Under the new system, if you'd bother to read anything, the chest picks who gets the item, and gives it to people who are worthy FIRST. Meaning nubs can no longer ninja from vets.

Plus the nub's very presence will cause the normal chests to have more lesser items and gold, so only an idiot would kick them.

Again betting on silent majority, and human stupdity. I know I can't lose on the latter.

...and Gaz is right, if you bothered to read the context of his post: this is for the benefit of majority of the players, ie. the ones that can't solo bosses because they don't have unlimited gold to spend on pots to sploit them to death.
 

J-M v2.5.5

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Dictator said:
I don't want to harp on your inability to read, which seems to be at the core of this argument - but as it is now - any nub, can steal any item, from any chest.

Under the new system, if you'd bother to read anything, the chest picks who gets the item, and gives it to people who are worthy FIRST. Meaning nubs can no longer ninja from vets.
Good point, I forgot that. My bad >_>

Dictator said:
Plus the nub's very presence will cause the normal chests to have more lesser items and gold, so only an idiot would kick them.
I'd still kick noobs, because they might
villager said:
assist the wrong side (dieing to bosses constantly).

Dictator said:
Hi I added potions to this game so people can exploit bosses. Don't blame me, though.

But I rest my case. Everyone will find out why next month.
 

Blasto121

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and what if your wrong?

will you admit to being incompetent? :p
 
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