- Thread starter
- #26
Re: Dragoon Caverns
Awesome! Thanks! I'll see if I can untangle a few wires XD
I fiddled around with Milkshape and tweaked the Bandit model a bit it's minor but I'd altered it. (even got around to fixing the Sword Jab animation XD)
http://www.mediafire.com/?0cotx01zc4o4517 <- model zipped up. Tell me whatcha think. It's my first full remodel and retexture XD, I was going to add shoulderpads, but I figured that would be best to do in the morning. (or at least when I wake up..)
Milkshape isn't all to hard to use.. the controls can be a tad confusing but it's quite the tool for the job.
Thothie said:"behavior" is hard to change, but stats and models are easy:
http://www.thothie.com/msc_dev3/ye_bandits.rar
They are old convention, and conglomerated, so it's a bit hard to work with. The larger files contain the conglomerated bandit sets - the smaller ones just define which of the set to use.
Awesome! Thanks! I'll see if I can untangle a few wires XD
I fiddled around with Milkshape and tweaked the Bandit model a bit it's minor but I'd altered it. (even got around to fixing the Sword Jab animation XD)
http://www.mediafire.com/?0cotx01zc4o4517 <- model zipped up. Tell me whatcha think. It's my first full remodel and retexture XD, I was going to add shoulderpads, but I figured that would be best to do in the morning. (or at least when I wake up..)
Milkshape isn't all to hard to use.. the controls can be a tad confusing but it's quite the tool for the job.