Regardless how you alter this, or any other game, there will only be as much role-playing in it as players bring to it. Even in those game worlds designed for role-playing, and nothing else, the majority of players find other things to do that annoy the tiny minority, who are actually trying to RP, no end.
Your only real hope for roleplaying on-line in a virtual world, is to get together with a close click of friends dedicated to this, who have decided what their various roles and interpersonal conflicts are ahead of time, and stick with that group. In MS:C, that'd probably mean a password protected server, together with agreed meeting times.
There's nothing in MS:C preventing you from doing that, aside, of course, from the other players and/or lack of players interested in that level of interaction. There's not much to encourage it either, but if you have enough imagination to get past the fact that everyone looks alike, and can get past the aforementioned road block (ie. players who are here to hack and slash), there's nothing stopping you.
I should point out, even in LARP, and Table-top role-playing (/storytelling), where you play by candle light, and watch people crying in one another's arms - there is no game at all without conflict. It doesn't necessarily involve trudging through a dungeon and killing monsters to save the princess, or what not, but without a strict storyline, as seen in the single player games people keep mentioning, that's the only sort of thing the computer can present you with. Anything more, you have to bring yourself.
It's also worth mentioning that the value of truly immersive role-playing comes from personal attachment to one's character and a deep sympathy for those of the other participants. It therefore is most effective when the genre one is in, is closest to one's own world and thus the characters in it are easy to understand and relate to on the deepest possible level. This is why Vampire, taking place in a dark mirror of our own world, is so much more conducive to real roleplaying that say, Dungeons and Dragons, which is the genre the MS:C world falls to. Add to that a layer of virtual reality, and you're in far from an ideal environment for the sort of experience you are looking for.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.