[REQ] Models we need

ReBoot

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I've uploaded the partial images again. The link is clear visible in this thread.
This time, it's much narrower and the colors change.
 

Thothie

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ReBoot said:
The BMPs alrady are at 256 colors, that is the strange thing. Gonna make the thing narrower.

They may all be 256 colors, but they don't all use the same palette. Your compiler will try to map them to the global palette as a result.
 

Drigien

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wouldnt something like:


work? just using texture manipulation to change colors and crop the sprite for the lower hp?
 

Thothie

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Can't crop sprites in game, if that's what you mean. At least not through the script system.

Try compiling with Sprite Maker (SprMake.exe) instead of Sprite Explorer - if that's what yer using. Sprite Explorer has issues with some XP service packs that makes it sometimes not use whole palettes. Sprite Maker is DOS based and doesn't have such issues - although you have to rename your sprites images into spitename0XX.bmp (name, followed by a three digit number padded by zeros).
 

Thothie

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Not used it a whole lot, but I dun recall having it do anything weird when I did.

I r old. We old farts like t3h DOS.
 

ReBoot

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Already tried sprite maker. It keeps telling that the dimensions are not multiples of 8, although both 24 and 184 are.
 

Thothie

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160x16 - nice, even, multiples. ;)
 

Vomica7

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I requested 32 x 192 because the attributes he posted werent divisible by 16.
 

Thothie

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Ditto on my 160x16 - but also cuz I already have a sprite that size. ;) Plus the thing is too big as it is, really.
 

Vomica7

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while were putting health bars on people, why not nametags? makes it alot easier instead of trying to put your non-existant cursor on someone while they run around like a headless chicken. :oldlol:
 

Vomica7

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well done, but why are you guys using the green one? xD

here:
blade2gf5.png
 

Gaz

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Thothie, can you keep the front page up to date, marking in a certain colour which is completed?

heart.gif
 

Thothie

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I've actually been removing completed tasks.

Fileplanet being evil again. Invalid session followed by multiple connection errors. I can't get the firebane viewmodel from there.

If you guys know how to use FTP, I can set ye up with some web space.

edit:
NVM, got it - I think I'll keep a green and red version on record - not entirely sure what to do with either yet. Still no player model for them, I dunno how easy it is to extract the REF from there and stick it into the existing p_model groups.
 

Gaz

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thothie said:
Clean up the skeleton_boss1.mdl attack3 anim
- See the model itself, too many people laughing at it in my chat logs

You can remove that :)
 

Thothie

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Done, and reorginized a bit.
 

Orochi

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BTW, the firebane is in my most recent p_weapons.mdl, I just haven't uploaded it.
 

Thothie

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If yer still doing the model consilidation, get a red & green variant in there based on the skin he linked, I've already setup the view models.
 

Thothie

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Yayzors! Wait... Now I actually gotta do work... Damn!

Hehe, TBH I'm having a bit of an issue figuring how to make it an option without going into the hard code. I'm thinking player health read-outs should be a cvar you can toggle, and monster health read outs should require some sort of magic item (ring er somethin).

This is one of those client<->client interaction things, so I'm sure it's going to take a few tries before we get it right.
 
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