Evaan said:I'll try to level a pure Mage/Wizard and see how he fares, without abusing firing from a location beyond the monsters reach.
Shurik3n said:Evaan said:I'll try to level a pure Mage/Wizard and see how he fares, without abusing firing from a location beyond the monsters reach.
If your going to be a mage then why not take advantage of the range attacks? I'm not saying you should sit on a rock they cant get to, but you shouldn't stand next to them and get hit while your shooting fire darts. Its fun to play my mage just because I get to round around in a fight and round up monsters then turn and AoE them.
float CBasePlayer::MaxHP( ) {
//Thothie adding 2hp per Wisdom point
int Str = GetNatStat(NATURAL_STR) - 1, Fit = GetNatStat(NATURAL_FIT) - 1, Wis = GetNatStat(NATURAL_WIS) - 1;
Str = max(Str,0); Fit = max(Fit,0); Wis = max(Wis,0);
return 5 + Str * 8 + Fit * 6 + Wis * 2;
}
float CBasePlayer::MaxMP( ) {
return GetNatStat(NATURAL_WIS) * 10;
}
float CBasePlayer::MaxStamina( ) {
return 3 + GetNatStat(NATURAL_FIT) * 2.5 + GetNatStat(NATURAL_STR) * 1.0;
}
What game are you playing?And because there are no real useful spells other than the shield
Thothie said:Magic is, collectively, the most devistating weapon in the game. But you gotta get up high enough levels to pull the AOE spells off, and once you do, they more or less wind up dominating everything.
Tis true there are not much in the way of defensive spells. Ya got Rejuvenate, Ice Shield (I tossed in Ice Shield Jr. yesterday, but you won't be seeing that till next month), Fire Wall (which holds monsters at bay, for as it is now, since we have no fear nor holy circle spell), Ice wall, and the summoning spells, which can be deployed defensively. The only real effective defensive summon (not counting Ice Wall) is the Undead Guardian, who is a little too effective, sometimes IMO.I meant defensive spells, Thothie
I'll have to see how the other various summoning spells do. Surely, if you can summon a creature that last long enough (and I take it for granted you can heal your summoned minions?) to get some damage spells off.
A problem I see for role players is that you have to really strive to be a wizard and still train in weapon skills, without becoming a blade caster or some asian hocus pocus witch doctor, because with Fire at 17 and Lightning at 13, I was a level 5 Spellcaster, and it takes barely 5-6 in Pro/Bal/Pow to be a Swordsman.
While, obviously, I would flat out recommend against restricting your skill repertoire (you simply aren't going to enjoy this game deliberately limiting yourself), if you *must* do so out of some masochistic enjoyment of pain, or what not, I would highly suggest making your secondary weapon something that raises hp. A mace would be good... Particularly good, as you can stun something, and then run away from it. Plus if you wind up getting the level 10+ mage+blunt title, it'll be "Zauberei Basher" - which is just so kewl.Surely, a mage could use a dagger or such. Mine has one, but I don|t want to risk suddenly becoming a shadowy magic summoner instead of the wizard I intend to be. My dagger is mylast resort weapon for those who cannot withstand magic, or when my Mana runs out.
Thothie said:getting the level 10+ mage+blunt title, it'll be "Zauberei Basher" - which is just so kewl.
Thothie said:I am eliminating the bloody title system. It's meaningless, and a few people feel they've somehow changed when their bloody title changes, and feel that they are somehow "roleplaying" in an effort to keep a title, when in reality, they are just stat-whoring specific stats. I'm going to let people select their titles at a training facility, for which they will need to meet some minimum requirements, and some will allow some special abilities at sacrifice of some other ability, etc. Titles will no longer change on their own from that point on.