Subskill catchup!

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The Man In Black

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I've heard this from a lot of people, where their subskills are all several levels apart. What I think we should do (and what I BELIEVE is possible) is have it so that if your substats are spaced out, the lowest subskill gets your exp. Obviously, it wouldn't do it for Spellcasting, but for the rest of your skills, it would make it so that all your skills would stay at the same level (other than a few percent apart).

When you gain a level in a stat, your other 2 stats would train faster while the one that just levelled wouldn't do anything. It would be done so that it's a difference in LEVEL, not exp, so I don't foresee any problems.

Option 1: /agree
Option 2: /disagree
 

CrazyMonkeyDude

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This is a good idea. I'm getting sick of having subskills 50% or more lower than the others. :\
 

elfstone222

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Forget that, we're all too much alike already, this is just one more thing I think should be even more different. It would be cool if there was a way we could pick which one to train, so we could be really accurate, really powerful, or really proficient (to use high level stuff at low levels). We all have parry titles and are all aiming to get the same gear, we could at least change up how we all use that gear, dunno how plausible that idea is though.
 

Dark_Force9999

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Yes! That or Elfstone idea. I like that idea actually from Elfstone. If I were to make a Small arm more deadly..... *Fangtooth.....*

Edit: Parry should have 3 other sub skills if Elfstone idea were to be implemented.
Defense, Evasion, and Deflection.

Defense - Reduce the Damage
Eveasion - Chance to Dodge
Deflection - Chance to Parry
 

elfstone222

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It would be a little hard to impliment my idea and keep everything as is as far as levels go, like i said I dunno how fluid the system is on this (prolly as fluid as cement). If we could pull it off to where having a gap in power,prof,and balance wasn't hard to maintain and worth it (not like, I could get my power to 37 and gain 10 more dmg on my attacks, or I could level balance 10 times and gain +50% accuracy instead and take the "adventurer" route).

That's the problem I forsee with my own idea, cause of the leveling ramp. Would need to get something like bonus exp for leveling just one stat instead of all three so it woulden't be murder.
 
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