rhys8866
New Adventurer
That blasted patch ruined everything, the beta update fixes quite alot, but not enough.
I was just wondering, are you guys currently working on something to fix this mess? Or are you planning on leaving it to Valve to clean up their own poop?
(I'm surprised MS:C hasn't actually gone stand-alone like Cry of Fear did. Would that not give you more control over the way that you could create or re-create certain elements within the mod? I just think it would be an awsome thing to see. It certainly deserves to be on Steam by now.)
It would just be nice to get into rythm of playing again, if it wasn't for needing the playercount for the sort of items I need these days, I'm either not on, or people play on the higher-latency servers to me and I end up barely being able to move for the delay.
I'm seriously hoping on you devs to put that LAN/Singleplayer system in place. Not to sound rude, but I think I would much prefer it that way. I know it takes alot away from the mod, that said, I do like having my character stored on a character server.
It would just be nice to be able to either start fresh in Lan with the XP boosts and the actual ability to earn most of the gear ingame without needing extra players or some sort of risky exploit/fake/afk players. Going from zero to hero, lone wolf.
Maybe bringing in a few friends along the way to share the experience with, take on slightly harder enemies and bosses without needing to level just as much. Or make certain elements slightly harder to balance the fact that there are more people with you (maybe a few extras in the way of rewards, but not having to rely on having more than 1 player at any given time, allowing you to gain the same amount loot and EXP wise from a single player, than you would from four or more.). I can imagine how much time it would take to actually rebalance everything for this though.
Playing games recently such as Morrowind and Arx Fatalis just make me wonder even more about what it would be like to have something like that in place.
Maybe it's just me, I dunno. I'd love to see it done, even if you're trying to make a point of playing on FN servers right now. That's why my one character on the FN server stayed a lower level for so long, I played in LAN with three other friends.
I also understand how we have people out there who would create cheat maps and the like, anything under the sun to cheat. And in Lan/SP it's just more of a possiblity. To be able to play in your own game, but have access to the master server would be nice, if it was as cheat proof as you could get it.
Tell you what, treat the everything I've said here as more of a personal query. I'd like to know what the community and developers think personally about implementing a system like that. Including such things as taking the mod standalone if they could. I really am interested to see what your opinions would be.
I know the MSC community know why this would be a good or a bad idea, for whatever reasons, I'd just like to know what you all think of the idea.

I was just wondering, are you guys currently working on something to fix this mess? Or are you planning on leaving it to Valve to clean up their own poop?
(I'm surprised MS:C hasn't actually gone stand-alone like Cry of Fear did. Would that not give you more control over the way that you could create or re-create certain elements within the mod? I just think it would be an awsome thing to see. It certainly deserves to be on Steam by now.)
It would just be nice to get into rythm of playing again, if it wasn't for needing the playercount for the sort of items I need these days, I'm either not on, or people play on the higher-latency servers to me and I end up barely being able to move for the delay.
I'm seriously hoping on you devs to put that LAN/Singleplayer system in place. Not to sound rude, but I think I would much prefer it that way. I know it takes alot away from the mod, that said, I do like having my character stored on a character server.
It would just be nice to be able to either start fresh in Lan with the XP boosts and the actual ability to earn most of the gear ingame without needing extra players or some sort of risky exploit/fake/afk players. Going from zero to hero, lone wolf.
Maybe bringing in a few friends along the way to share the experience with, take on slightly harder enemies and bosses without needing to level just as much. Or make certain elements slightly harder to balance the fact that there are more people with you (maybe a few extras in the way of rewards, but not having to rely on having more than 1 player at any given time, allowing you to gain the same amount loot and EXP wise from a single player, than you would from four or more.). I can imagine how much time it would take to actually rebalance everything for this though.
Playing games recently such as Morrowind and Arx Fatalis just make me wonder even more about what it would be like to have something like that in place.
Maybe it's just me, I dunno. I'd love to see it done, even if you're trying to make a point of playing on FN servers right now. That's why my one character on the FN server stayed a lower level for so long, I played in LAN with three other friends.
I also understand how we have people out there who would create cheat maps and the like, anything under the sun to cheat. And in Lan/SP it's just more of a possiblity. To be able to play in your own game, but have access to the master server would be nice, if it was as cheat proof as you could get it.
Tell you what, treat the everything I've said here as more of a personal query. I'd like to know what the community and developers think personally about implementing a system like that. Including such things as taking the mod standalone if they could. I really am interested to see what your opinions would be.
I know the MSC community know why this would be a good or a bad idea, for whatever reasons, I'd just like to know what you all think of the idea.