Jax said:Kung Fu has always required luck. It's because so many people insist on jump-kicking instead of straight up punching people, believe me punching is VERY effective.
Jelly said:Jax said:Kung Fu has always required luck. It's because so many people insist on jump-kicking instead of straight up punching people, believe me punching is VERY effective.
Exactly my point. A noob who never tried the game before could just spam a lot of punches to a pro who know all the moves, and still win.
J-M v2.5.5 said:Okay so I couldn't resist downloading it after all, and I must say that this new version is a massive failure, simply because superjump is still powerup-only.
Fail. Fail, fail, fail.
pkm25 said:This mod truly wins,its absolutely awesome
HomestarR said:wtf you all still play half life?
Dridje said:pkm25 said:This mod truly wins,its absolutely awesome
No it's doesn't "truly win" and it isn't "absolutely awesome." MSC and Svencoop are both way better. I'll tell you this. If you could play half-life singleplayer with TS, then the mod would rock.
Jax said:Dridje said:pkm25 said:This mod truly wins,its absolutely awesome
No it's doesn't "truly win" and it isn't "absolutely awesome." MSC and Svencoop are both way better. I'll tell you this. If you could play half-life singleplayer with TS, then the mod would rock.
Well, you can, Dridje.
Monster Mod
It's a metamod plugin that allows you to spawn any HL monster (hgrunt, even Gargs!) in any HL mod that supports metamod. As I've heard, 3.0 only supports Metamod P.
I've seen screenshots of people playing in 2.1/2.0 with it. There's only one problem though; the monsters are immune to slow-motion (they move at normal speed no matter what)
I haven't tried it myself, I really should try it xD