- Admin
- #26
I think MSC Community was talking more specifically about the fact that the scaling system, when applied to chests, can be extremely cruel when a low level player joins your run and nerfs the chests by scaling down some of the monsters. This can create an anti-teamwork atmosphere where high levels don't want low level players to join their run.
Yeah, that is a prime problem with the system itself, it doesn't let very low and high level players work together as one would hope (even if not for the affect on the average, it still just makes a map previously borderline playable for lower levels, absolutely unplayable). Again, without an actual leveling system, this is hard to arrange. Have some ideas, but most of them involve a whole lotta scripting, such as assigning level values to every item, monster, and monster ability, then "leveling out" the damage input/output. (Also may require some more work on the mapper's behalf, as they may have to assign relative monster tiers to each mob.)
End result would be that low and high end players would be just about equally durable, with somewhat similar damage output, save the high end ones would have a lot more tricks up their sleeves, so client-unique loot wouldn't have to depend on levels, but only the number of players and their individual levels (hopefully after improving our AFK system yet more).
Not something you'd want to apply to every map though, as again, epic MMO level scaling effect would go by the wayside.
As it is now, these maps have so many monsters, that if you have some nub join ya for a little while, it usually sways back pretty quickly if you can get them to leave, but yes, ideally, you wouldn't want the player to, and they'd be an asset rather than detriment.
(Though, in regards to the specific complaint in question, if it was a flat chest, instead self-adjusting, it probably would have had a 1/200 chance and a minhp req, the old fashion way, regardless of who you brought along with you, and thus be even stingier. It was designed to be pretty cruel, just, not for so long, even if it's less cruel in the current alpha. Plus the chest doesn't rely on tier for its uniques anyways, just for number/type of random loot table instances.)