so you like having small Family jewels? Have to say that that is the weirdest thing i've ever heard.. The bigger the jewels the more fun! And you just have to go slower on the smaller girls.. yeah.. Or something like htat..
How about names first?RavenVonthora said:EDIT: I'm currently in a server with a big 2 hacker vs. legit fight. Cheaters think he can take over the world, legit likes dissing him. I'd like to settle this by having the two cheater's Steam IDs reported to you.
Anti-cheat measures that:i dont understand, i thought anti-cheat measure are good
how can they ruin the game?
RavenVonthora said:The save files in the server would have to alter and change every single millisecond the server is running, to keep the characters updated.
I mean, in the current state of MS, the pings are OFF THE CHARTS, I can hardly play it comfortably. The netcode needs to be optimized, and the data being sent through need to be toned down a little. For example, I think the developer mode floods a bit too much.
I had two French players at my server yesterday and my server is hosted in Holland. They had a ping of about 70ms the whole time but one of them actually said the "ping est très bon" (I think you know what that means). So don't worry too much about char-save lag.RavenVonthora said:If the character save files were to be saved on the server themselves, then the person who's hosting the server would be pretty ****. Say there are 10 players in the server, and they're playing normally. The save files in the server would have to alter and change every single millisecond the server is running, to keep the characters updated. If so, what if you have 18 players in a server? Wouldn't the server go nuts? Not everyone's computer is a dual 3.2ghz, heh.
That's how I see it.
1) 65.RavenVonthora said:Although some games already do that such as Freelancer multiplayer, and it does it with 64 players all at once! But you have to keep in mind this is a modified Quake 1 engine. No matter how much you tweak its netcode, it still can't match up to today's technologies.