[WIP] Araneae_Mines.

evilsquirrel

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dun come up for me either, it says to wait a few minutes...but i did already...this is turning into waking me up all over again!
 

Vomica7

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yeah ive got like three paper fulls of map overviews. :oldlol:
 

Thothie

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Plays now, weirdness... Dwarven mine techno ftw.

Suspect ye have a fairly decent graphix card - I'm curious as to what the r_speeds / #wpolys are in the cavern with the stalagm... stalagt... Pointy rock thingies are. ;)
 

Vomica7

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ITS'aME'aMARIO!!!! said:
Gah! i hope that's the only breakable wooden track... It looked safe!
them breaking floors R NOYING!


i was trying to set it so that if you stand there for like 20 seconds it breaks.
but the delay option wasnt working, i took it out <3
 

J-M v2.5.5

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I like this map. However, I do have some comments:

- In the big cave room, make sure the stalagmites and stalagtites are func_wall entities.
- In the same room there are two faint blue lights without sources. Make glowing crystals or something.
- The tunnels look too "clean". They should be more irregular and the wooden supports should be a bit more torn up here and there.
- And the 90 degree angles you have at every corner also got a bit old. Again, vary more with the tunnels.
 

Vomica7

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J-M v2.5.5 said:
I like this map. However, I do have some comments:

- In the big cave room, make sure the stalagmites and stalagtites are func_wall entities.
- In the same room there are two faint blue lights without sources. Make glowing crystals or something.
- The tunnels look too "clean". They should be more irregular and the wooden supports should be a bit more torn up here and there.
- And the 90 degree angles you have at every corner also got a bit old. Again, vary more with the tunnels.


if i wasnt afraid of what hammer would do, i wouldve already had all of that done.
 

J-M v2.5.5

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If you use vertex manipulation and snap to the grid, there's nothing to worry about.

Behold a rocky cliff I made once:
msc_clifftest.gif
All the blocks you see here have their vertices snapped to the grid, and the faces you can't see have the NULL texture applied to them, so they aren't drawn (faces in/behind the cliff).

I agree this still does look a bit crappy, but I was in a hurry, and if you just take your time, you can use the vertex manipulation tool to make much prettier stuff.
 

Lanethan

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This map makes me uber happy. I know I'm an elf-geek, but for some reason everything dwarf-themed/underground mining complex in MS makes me want to play it.

In fact, this recent surge of stuff has gotten my own creative thoughts flowing... stay tuned, I may have an announcement soon.
 

Thothie

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Lanethan threatening to make announcements - I live in fear. :oldshock:

i was trying to set it so that if you stand there for like 20 seconds it breaks.
but the delay option wasnt working, i took it out <3
In order to pull that, you'd have to make the breakable trigger only (check the spawn flags) - and you'd have to have a trigger_once they'd set off that target'ed it a few seconds later via delay.

In addition to func_wall'ing those pointy rock things, be sure to surround them with nice square clipbrushes. This will not only prevent players/monsters from getting stuck on them, but also prevent them from 'splitting the air' which also hurts FPS, oddly enough (redudant clip node generation).
 

evilsquirrel

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bad thothie...dont just make a 20 second delay if you want them to stand there for 20 seconds before it breaks...

trigger_multiple with reset time of 1
trigger_counter with count to 20 targetting the breakable
breakable with trigger only flagged


:p:p:p
 

Thothie

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So you cross the same track 20 times before it breaks? That's evil. ;)
 

The Man In Black

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Or stand on it for a total of 20 seconds
 

Vomica7

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evilsquirrel said:
dont make me make a stamina course...for lewt :p


(mario-esque blocks that break after 3 seconds)

that was the idea.
i wanted it to break right when you leave it xD
 

Thothie

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I notice your map has an above ground entrance - I dunno how to work that with any of the maps around there. :\ (note the beta world map discussion)
 
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