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- #26
The point being that battle is not the "omg I needz four maxed out players" event that it was intended to be. However, it's probably more difficult to reach than any other battle, currently, so that's not a major problem... That dragon is supposed to be immune to poison, I think, but I'm not going back and fixing that. I can say the same of the Felewyn Guardians. They are bloodless, yet seem vulnerable to poison, but meh, not going back and fixing that either, unless it's something that affects all mobs with the bloodless flag.zeus9860 said:That video about keldorn slaying the dragon is no big deal, i did the same last week using acid lance the most and no potions (was looking for new drops this patch).
Also, bit of a spoiler, not all of these crescents are where you might think they are...
To solo, yes, probably, (it's supposed to be impossible) but if you have the three to four, 35-40 leveled, players that he's intended to deal with, not so much so. He can only keep one player out of the game at a time, and can't do much to deal with any other players while he's focused on his target (being so locked for 80% of his battle cycle). His minions are nothing to sneeze at, of course, but he's fairly easy to dispatch with the intended force. Every time I've seen that scenario, I've never seen an FPK, or even an HPK, and he's rarely lasted more than a few minutes when facing those odds. This is doubly so, if one or more of your crew already has bear claws, or leadfoot, and is thus immune to his only passive defense.zeus9860 said:I still consider ihotohr the hardest boss in the game at this very moment
But, of course, as always, if they can't solo boss or event, everyone says wtfh4x... >_> I can't remember if he's smart enough not to lock onto summons, but even if he isn't, there's only one summon that's liable to last long enough to help as fodder, and it post-dates his inception.
Back to topic, yet again...
Now that I'm more or less done with Cyax's map, I've started on your Desert Temple map again. I've been adding a lot of secrets to it, with the intent that you need to gather eight artifacts to open a final (or semi-final) boss chamber, which may add some exploration to an otherwise nearly straight forward map. The original source does already have some loop arounds, routing decisions, and what appears to be a platform jumping challenge, but not much. I dunno how much this will change the intended play style, but as always, I'll submit the map to you for final approval when I'm done populating/raping it. I'm intending several new scripts with new models, so I'm uncertain I'll be done in time for SEP2013a. (Though, at this rate, it could happen.)
...and yeah, I suppose I should point out, while I do tend to rape maps gently, I've always re-submitted them to their authors for approval first, and never had any real objections (and always fixed the few nitpicks they point out). Obviously, the exception to this would be Nasharlwhatiztz, but in that case, the one person who would have objected didn't have much to do with the map, somuchas the world raping adding-new-gods lore behind it. (And even then, I did it with a heavy heart.) >< I don't think anyone else has complained about the change, and even he has been silent on the subject - though his objection is implied.