- Joined
- Nov 23, 2016
- Messages
- 31
- Reaction score
- 8
Hey everybody. After playing MS:C for almost a week I felt inspired and felt the urge to try my hand at mapping in hopes of contributing something original to the mod. Thus my new project was born, a very much still work in progress, a map I call Ghost Town
The Concept:Originally a robust and thriving settlement neighboring Edana, Thornwatch Keep was originally established as a watchtower to protect against the dangerous Orc tribes that occupy the Thornlands which frequently threatened neighboring settlements, such as Helena. Fearing a similar attack, the outpost grew, and eventually became a lustrous merchant town. Times have changed, and the once safe-heaven of Thornwatch Keep has now been converted into a thriving necropolis for the dead. A cult of evil Necromancers have taken over and now occupy the castle from the keep within, conjuring forth an army of the dead using the graveyards for fuel to bolster their numbers. All the townsfolk have either fled the town or died trying, only to return as a new unfortunate citizen of this now Ghost Town..
Here's some sample screenshots from the early design of the map. (Sorry about the screenshot being so dark, lighting will be fixed for the actual release.)
Beneath the City..
http://i.imgur.com/L36hHJ9.jpg
Town Square and Fountain
http://i.imgur.com/lTFUlVk.jpg
Some shots of the map inside the editor:
Town Square and Fountain 2
http://i.imgur.com/WLzTcZw.png
Houses
http://i.imgur.com/sQ9mhpD.png
Houses 2
http://i.imgur.com/x0vUUGs.png
Inside the Tavern
http://i.imgur.com/melOBU7.png
I also plan to use this thread for the eventual (and I'm sure inevitable) entity errors or compiling issues that I have before release, so hopefully I can get somebody with some serious mapper knowledge to lend me a hand if I need it.
edit(1): Hopefully the screenshots show up properly now.
The Concept:Originally a robust and thriving settlement neighboring Edana, Thornwatch Keep was originally established as a watchtower to protect against the dangerous Orc tribes that occupy the Thornlands which frequently threatened neighboring settlements, such as Helena. Fearing a similar attack, the outpost grew, and eventually became a lustrous merchant town. Times have changed, and the once safe-heaven of Thornwatch Keep has now been converted into a thriving necropolis for the dead. A cult of evil Necromancers have taken over and now occupy the castle from the keep within, conjuring forth an army of the dead using the graveyards for fuel to bolster their numbers. All the townsfolk have either fled the town or died trying, only to return as a new unfortunate citizen of this now Ghost Town..
Here's some sample screenshots from the early design of the map. (Sorry about the screenshot being so dark, lighting will be fixed for the actual release.)
Beneath the City..
http://i.imgur.com/L36hHJ9.jpg
Town Square and Fountain
http://i.imgur.com/lTFUlVk.jpg
Some shots of the map inside the editor:
Town Square and Fountain 2
http://i.imgur.com/WLzTcZw.png
Houses
http://i.imgur.com/sQ9mhpD.png
Houses 2
http://i.imgur.com/x0vUUGs.png
Inside the Tavern
http://i.imgur.com/melOBU7.png
I also plan to use this thread for the eventual (and I'm sure inevitable) entity errors or compiling issues that I have before release, so hopefully I can get somebody with some serious mapper knowledge to lend me a hand if I need it.

edit(1): Hopefully the screenshots show up properly now.