ceriux
Adventurer
off topic but does msc use QC for anything besides the models?
SpiritVII said:Another idea, every model with this support could be used as a player model.
SpiritVII said:Bodygroups: Is there a way to get a full list of all the items/armor featured in the bodygroups?
$bodygroup "body"
{
studio "orc_body1"
studio "orc_body2"
studio "orc_body3"
studio "orc_body4"
}
$bodygroup "head"
{
studio "orc_head_warrior"
studio "orc_head_archer"
studio "orc_head_berserker"
studio "orc_head_shaman"
studio "orc_head_ranger"
}
$bodygroup "weapon"
{
blank
studio "orc_axe_lhand"
studio "orc_steelorcbow_lhand"
studio "orc_steelorcbow_lhand_alt"
studio "orc_shortsword_lhand"
studio "orc_gaxe_lhand"
studio "orc_shield_sword"
studio "orc_saxe_lhand"
studio "orc_blood_lhand"
studio "orc_beef"
studio "orc_hammer_rhand"
studio "orc_mug_rhand"
}
$texturegroup skinfamilies
{
{ ArcherLegs.bmp ArcherTorso.bmp ArmorTorso.bmp Arms.bmp b1.bmp cowl.bmp f1.bmp f2.bmp Feet.bmp Legs.bmp Orcface.bmp RangerLegs.bmp RangerTorso.bmp tooth.bmp WarriorLoin.bmp WarriorTorso.bmp ArcherQuiver.bmp ArmorLoin.bmp marble.bmp bone2.bmp }
{ uArcherLegs.bmp uArcherTorso.bmp uArmorTorso.bmp uArms.bmp ub1.bmp ucowl.bmp uf1.bmp uf2.bmp uFeet.bmp uLegs.bmp uOrcface.bmp uRangerLegs.bmp uRangerTorso.bmp utooth.bmp uWarriorLoin.bmp uWarriorTorso.bmp ArcherQuiver.bmp ArmorLoin.bmp marble.bmp bone2.bmp }
{ bArcherLegs.bmp bArcherTorso.bmp bArmorTorso.bmp bArms.bmp bb1.bmp bcowl.bmp bf1.bmp bf2.bmp bFeet.bmp bLegs.bmp bOrcface.bmp bRangerLegs.bmp bRangerTorso.bmp btooth.bmp bWarriorLoin.bmp bWarriorTorso.bmp bArcherQuiver.bmp bArmorLoin.bmp bmarble.bmp bbone2.bmp }
{ vArcherLegs.bmp vArcherTorso.bmp vArmorTorso.bmp vArms.bmp vb1.bmp vcowl.bmp vf1.bmp vf2.bmp vFeet.bmp vLegs.bmp vOrcface.bmp vRangerLegs.bmp vRangerTorso.bmp vtooth.bmp vWarriorLoin.bmp vWarriorTorso.bmp vArcherQuiver.bmp vArmorLoin.bmp bmarble.bmp bbone2.bmp }
}