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+1Stoned said:Might want to remove Tundra from the list since it has already been released. Actually, just rename it. We could use that map for something else.
Seeing as how I am currently working on Dmines for my project, I would greatly appreciate it if you did not release this map behind my back and completely destroy my plans. I do not want dmines to connect to tundra. I already have something planned for this map and if you release the map without even discussing it with me it will be an insult and completely wreck what I have been working on for the past couple of months.I shoulda stuck another transition into Tundra, now that I think of it... The only other one is for Dmines, which is an actual pending map, so... Meh.
Well, for starters, it's Dridje's map, until I get something new from you, (and he has been expressing some concern in regards to that...) but it would be nice if new maps had multiple transitions and also tied into the darn world. Not saying you *have* to do it - it'd just be nice if you did.TheOysterHippopotami said:Seeing as how I am currently working on Dmines for my project, I would greatly appreciate it if you did not release this map behind my back and completely destroy my plans. I do not want dmines to connect to tundra. I already have something planned for this map and if you release the map without even discussing it with me it will be an insult and completely wreck what I have been working on for the past couple of months.I shoulda stuck another transition into Tundra, now that I think of it... The only other one is for Dmines, which is an actual pending map, so... Meh.
Awww... Ya may have noticed we mentioned ya in a dev thread, and were thinking of putting your puzzle map up, even though it's not quite finished, with a little "under construction" sign and apology chest at the end. It's certainly different from most any of our other MSC standard fare, and brings to mind those old Svencoop/PVK "tricks, puzzles, and traps" maps.
the link to the old monster script list seems to be broken too.Roger that. Think the link's bjorked though - should be back now.
Don't have an archive of that. This one, though messier, is much closer to complete though. (And up to date to OCT2019, as opposed to 2006.)the link to the old monster script list seems to be broken too.
If you're planning on just turning all water red (for blood) and changing a few textures to flesh, that's not gonna work.I'd like to adopt the water temple. It, however, will not keep its current aesthetic. I want to turn it into a blood/flesh temple
Fortunately, no other MS:C map has issues like thisAnd when the designs and textures don't match
Fortunately, no other MS:C map has issues like this
I intend on changing brushwork too. It looks like a good base for what I want, but it seems you want this to be strictly the water temple you envisioned. I'll leave it up to you though, @Chimz , can I turn this into a blood/flesh themed map? If not, I have no problem trying to make another map work.If you're planning on just turning all water red (for blood) and changing a few textures to flesh, that's not gonna work.
This map's base was built to look beautiful to the eye, symmetrical, architectural. If you want to turn such a thing into a temple of flesh and blood, you gotta change 80% of the map's design.
You have to twist and turn everything that makes this map look beautiful and turn it into something that horrifies the human eye. So unless you're gonna do that. you'll just be turning the map into something that it's not. And when the designs and textures don't match, the map won't turn out good.