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- #26
...and just for a tripple post...
Thought I'd mention, as I neglected before, that the more transitions to no where you manage to stick in these maps the better (well, within reason).
My suggestion for transition is to either:
a) Make a transition to edana and then rename the entity to disabled_msarea_transition
b) Make a trigger_multiple that covers the area where the transition would be and have it fire a game_text with a 'to be continued' message
This way we'll be able to branch off from these maps easier later - but we'll still be wanting sources for the archives for future devs / changes.
Thought I'd mention, as I neglected before, that the more transitions to no where you manage to stick in these maps the better (well, within reason).
My suggestion for transition is to either:
a) Make a transition to edana and then rename the entity to disabled_msarea_transition
b) Make a trigger_multiple that covers the area where the transition would be and have it fire a game_text with a 'to be continued' message
This way we'll be able to branch off from these maps easier later - but we'll still be wanting sources for the archives for future devs / changes.