- Admin
- #26
Is it really that bad? That's quite shameful.Thothie said:Wouldn't be much left. >_>
That screenshot is from pretty much the only room that isn't part of Unrest. I'd say about 90% of the brushes on the map are Unrest2, then there's a hallway to large, multi-exit room, with a bludgeon that's is beautifully built, compared to the rest of the map. There's also a whole lava area, that, I think, is entirely original, but it's in a separate RMF, and thus, presumably, a separate map.That screenshot from Naslhsfdlksdf07xfl3hls in the betapack topic looked interesting (pretty decent ceiling architecture), but if the majority of the map is an unrest clone, I'll pass. If it ever gets released, that is >_>
Weren't you planning this to be part of some elemental series? I mean, not that I'm against connecting Cleicert to the world, but I don't recall you planning to connect it to Aluhandra.Frodo, you must also include a transition to Cleicert temple >_> I intended it to be SLIGHTLY hidden away.
I also find the Thornlands an awesome map. I really enjoy the whole free-roam aspect of it. The current mid-level successor of the Thornlands would be the plains of Daragoth, which is, in my opinion, the best MS: C map ever.HumanSteak said:If this map is gonna be some kind of thornlands for high levels, I'll be more than happy .
Thornlands-like in my opinion means many many infinite monsters spawns, a crossroads to many good maps, and free roam with some hidden chests with nice supplies inside etc.
FER said:What kind of monsters could roam the desert?
Dridje said:ANIMATED CACTI
FER said:Dridje said:ANIMATED CACTI
Win
tought the same, maybe I could try making one. how hard could it be?