Big request concerning weapon/spell req. levels

Thothie

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HumanSteak said:
I like how the rune axe is "Hasted by ancient magics" but does less damage than a normal cheap one handed axe :?.
...At five times the speed. ;)

If ya look at the stats your way, the Skull blade is better than the Torkalath blade. ;)

Great axe, dmg - 600
Blood axe, dmg - 500
Great axe doesn't give you health back, and has a higher miss rate.
 

villager

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Thothie said:
Great axe, dmg - 600
Blood axe, dmg - 500
Great axe doesn't give you health back, and has a higher miss rate.

I would understand why you'd balance them if both the Blood axe and Great axe were just as easy to get, but the Blood axe is harder to obtain than the Great axe :|

Oh, and why is it harder to swing the GiB than any two-handed massive damage dealing weapon? I think the GiB should use up 8 stamina, and every rare/large two-handed weapon should use ~8-10 (Great axe, Blood axe, Greater Thunder axe, Nova, Hoarfrost Shard, North maul and Golden axe/UGA)

(Lols at granite maul's stamina usage)
 

J-M v2.5.5

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Great list Thothie, great resource.
However, I am also looking for (oh man you are not going to like this) skill requirements of additional weapon attacks, such as the Kharaztorant fire blade throwing special, the novablade flaming skull, the north maul ice wave attack, and stuff like that.
Is this information also easily acquirable? If so, could you please post it as well =] ?

Because often people go like "Hey why can't I throw this Khaz blade?"
 

FER

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Blood axe gives health???

Seriously, the hp gain sucks, and altough its more (barely more :? ) than boneblade's, its not worth the missrate.

In the time I score a hit with bloodaxe, I hit 10 times with boneblade
 

Thothie

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And if the bone blade hit for 500 instead of 150, you might have a point.

J-M v2.5.5 said:
Great list Thothie, great resource.
However, I am also looking for (oh man you are not going to like this) skill requirements of additional weapon attacks, such as the Kharaztorant fire blade throwing special, the novablade flaming skull, the north maul ice wave attack, and stuff like that.
Is this information also easily acquirable? If so, could you please post it as well =] ?

Because often people go like "Hey why can't I throw this Khaz blade?"
Sadly it is not easily acquired. I'd have to re-write the script diver, and since custom secondary attacks are rarely registered in the same place, I can't think of an easy way to make it pull those off hand.

I'm impressed that it works as well as it does though - you should see the mess the thing makes of the monster files:
http://www.thothie.com/msc_dev2/monster_list.html

Sadly, it seems the best way to tag and bag those is still by hand.
 

HumanSteak

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I didn't say what I said because of the stat list, I said it because for example : it takes me about 15 seconds to kill an ogre with any type of weapons, but with rune axe I have to ice shield myself and one minute later when he dies, I'm almost dead... Seriously rune axe sucks and should be better (since every axes suck anyway...)
I'd love to see more people use axes and not just say "Dammit stupid endless axe level I hate axes..." and use them only for a few more HPs.

Anyway I don't want this to turn into another "Axes suck" thread since the 3 others and the poll failed :wink:
 

FER

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And I clearly have a point because bloodaxe regens too little health, considering its damage and accuracy

Everyone knows it sucks
 

Thothie

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Better than the Great Axe. ;)

Generally, with the huge two handers, it's about hit and run (and having axe over 30 and/or multiple players to hold the beastie in place). There are (or should be) many monsters you don't want to have sustained close melee with or who wont allow you two, and that's where the behemoth weapons come in. The one handers and the rune axe are better for leveling off the lil guys.
 

FER

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At first I tought it was better than great axe, but the small accuracy boost is not worth.
 

Thothie

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Accuracy, plus half your damage back as health... But I have a Great Axe and am quit willing to trade for a Blood Axe, if you want. ;)

Maybe I'll make it shoot laser beams from your eyes that make monsters explode, then you'll like it.
 

FER

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Dont start with the laser stuff. Im not joking

tomorrow ill check the health gain on bloodaxe, just to check, because it either regens less than half or has too many negative factors overshadowing the good ones.

And also I could be wrong due to me being a paranoid freak
 

Thothie

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Point is, it's better than the Great Axe. It is not intended to be "spectacularly" better, just a smidgen better. Nor is it intended to be on par with the bone blade when dealing with minions (save maybe in those rare situations where it's something that dodges well or you want to minimize contact with.)
 

HumanSteak

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My opinion (and most people's as well) is that either the damage, the blood axe's special, WHATEVER doesn't make up for big axe's miss rate, and for rune axe, nothing makes up for the crappy damage and the fact that it's 2 handed...

Come on Thothie, you can make axes fun to use, as they are now they're all extremely frustrating and boring to use.
Any axe's damage aren't big enough to have such a horrible hit rate. No wonder why 95% of the high level players are all Fencers. I think that even pfck is way better than any axes and pfck isn't great at all...
Also I kill orc warriors faster with my bare MA than with a rune axe.

We're not asking for uber overpowered weapons, just decent axes. You should listen to experimented players who have been playing for years and know the game very well and I wouldn't try to fool you by complaining like this, it's rather that I'm sick of hearing and talking about how they suck. Happens everyday I play mind you.
 

The Man In Black

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experimented

Experienced* >_<

Rune axe really should be one handed.. Considering the damn model is one handed =|
 

villager

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I like the swing and run away theory for the big axes, but the thing is, there is no boss to use it on. The bosses are way too fast and they'll just run you over, or they're way too fast in attacks, and they'd get a hit in before you'd even swing your axe.

Damage is too little/missrate is too high to ever use that technique anyways. I could get more damage in with my PSB than any of the axes :|

And I don't know about anyone else, but I'd trade running speed (Add a Urdulian Shield effect when using those type of axes) and massive stamina usage to see the missrate go down, it makes sense to me (And the hit-and-run with large axes doesn't make too much sense, being that using axes grant you more hp, you'd think you'd be more of a tank rather than hit-and-run like someone using small arms)
 

Liv

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FER said:
Dont start with the laser stuff. Im not joking

tomorrow ill check the health gain on bloodaxe, just to check, because it either regens less than half or has too many negative factors overshadowing the good ones.

And also I could be wrong due to me being a paranoid freak

When i using Blood axe and do about 200 dmg, I heal ~ 30 hp.
 

J-M v2.5.5

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I really don't want to be offensive, but...
Thothie said:
Accuracy, plus half your damage back as health...
...this is nonsense.

Edit: Actually, if it would truly give half your damage back as health, then the blood axe would be more powerful than the bone blade when it was first released (i.e. overpowered) and I doubt you'd want it like that, Thothie.
 

The Man In Black

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I hate to add to this pile that is Thothie hate, but Thoth, you're going to want to look at the bloodaxe script.. If I'm reading it right..

Health gain: 20%
Max Health Gain: 20
Cap-to-stop-players-from-getting-more-than-their-max-hp: Spelled wrong (HEALTH_MT)
 

Thothie

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Bleh, script got mysteriously rolled back to earlier incarnation. Issues with the xcopy /d function. :/

I like the swing and run away theory for the big axes, but the thing is, there is no boss to use it on. The bosses are way too fast and they'll just run you over, or they're way too fast in attacks, and they'd get a hit in before you'd even swing your axe.
Yer assuming yer the only player there. The big axes are designed to be useless until 30-40, if yer going it alone.

I could just level cap them all at 30 so people get the idea.

In the case of the rune axe, it was originally two handed for sake of balance, and when someone tried to make it one handed, the anims were setup wrong, so the viewmodel doesn't function right as a one handed weapon.

Problem with reducing damage and increasing hit%, is it'd place the big axes in the sword/blunt category, and defeats their purpose. There'd no longer be any good hit and run weapons, save the Dark Sword (which is already far too overpowered and sought after in that regard.)
 

Shurik3n

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I was thinking of a way to make axes more fun and useful, especially against higher HP monsters. Give axes a chance to do have a critical hit at a 2/3 the wielder's axe level % chance. So at level 30 for example you would have a 20% chance to crit. The crit could be like 2x or 2.5x damage. I believe it goes with the theme of axes in this game, high damage, but mostly a gamble to use. If you think about it really wouldn't be that much more damage. Considering how long it takes to charge a darksword and do 1000+ damage to lower armor monsters, it would take about the same (or longer) amount of time to swing X number of times with a low chance to do maybe that much damage.
 

villager

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As I suggested before (because you don't awknoledge my posts existance) you could add a Urdulian Shield effect when wielding large axes.

Or some-what like Shurikens suggestion, lower the over all damage (So instead of an average of "500", it's "200"), but severely increase the "+/-" (From "100" to "300"), so some hits you'd hit in the 10's, and sometimes in the 400's, mimicking a "critical hit".
 

Thothie

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True, unlike the critical hit thing, we do have a function for that. People would still hate them though. ;)
 

Shurik3n

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Well I wouldn't, but then again, I already love the great axe.
 
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