Bug Reports FEB2011a

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The Man In Black

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Are you addressing him in particular or the whole of MS:C? ;-)
 

TheOysterHippopotami

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Him in particular, although I was making a jest about the lack of maturity we all too often see in this community.

And could you PLEASE change the bloodrose chests so that they look like NORMAL chests again? People think they're indiv. chests (because of the model skin) and loot the **** out of them because of this.
XCVI
They could also be turned into individualized chests. I wouldn't mind that myself.
 

zeus9860

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Wtf, i just ran into the same issue as azn, i lost gold + xp on death while wearing aob O_O'
 

Keldorn

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Speaking of bloodrose, the chest at the green crystal tends to be completely empty for some reason.
 

Snow Wolf

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TheOysterHippopotami said:
Is there some kind of reason for this unprovoked rudeness? Or, are you just a jackass by default because you play MSC?
Nah, just bein' rude to J-M <3




Also,
J-M v2.5.5 said:
Make a skin about it.
jm25.png




???
 

Snow Wolf

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I don't mind you criticizing my 5 minute work.
This was just for the lulz.
 

Fegged

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Shad_Palace upper doors are bugable(The ones after the gate goes up)
Sending Further Details
 

Keldorn

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The doors for the Greater Maldora's Minion bosses in Lodagond-4 can get stuck if players block them.
 

J-M v2.5.5

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Same goes for the boss to the courtyard (just before the boss room). If someone blocks that door, it doesn't re-attempt to close. Then, as soon as the shriekmaws and stone masons and reavers and whatnot are dead, the door is called again to open, but because it's already opened, it closes.

The door in the aleyesu boss room also has a similar issue.
 

J-M v2.5.5

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Sometimes gertenheld_cave randomly crashes and I *think* this is related to vile goblin shamans sometimes casting poison clouds through walls (when they're nowhere near being able to even see you).
 

Thothie

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Drathamus said:
http://steamcommunity.com/id/Drathamus/screenshot/594677758704392130

Look at event log.

"Exhausted" seems to be misspelled from the Flamelick's 2nd charge fire AoE.

Going to assume it's the same with the LiTch Tongue's charged frost AoE, as well.
PICS OR IT DIDN'T HAPPEN!

Oh... Wait...
 

Rectifier

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For some reason I have to reconnect almost between every map, and although it is a minor inconvenience, Its deffinately a new problem I've been having since this patch came out. However, If it isn't MSC generated, then ill just blame Comcast.
 

Age

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It's probably something you'll have to get used to anyway. MS:C doesn't really like you if you don't stop playing after one map. >.<
 

zeus9860

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Bloodrose final boss section got messed up on a run i did just now. Stone skeletons randomly spawned when me and another guy went through the portal, i opened the way to the boss (removing the red barrier), then when i killed all the stone guardians, the barrier got back, making the map unbeatable since no one could get into the boss arena.
 

Crow

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YOU DONT GOT TIME TO MAKE A PROFILE
Happening on the maps I'm currently making, everything turns pitch black except for the brush entites (env_models, and my own model also turn black).

Tried cycling through all the bloom option.
 

Thothie

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Crow said:
Happening on the maps I'm currently making, everything turns pitch black except for the brush entites (env_models, and my own model also turn black).

Tried cycling through all the bloom option.
That's a mapper bug, not the game (you'll see the same thing if you load the map up in Half-Life).

Now if I can just remember what causes it - other than improperly built skybrushes / light_environment... :\
 

Keldorn

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The Polearm stat is not tracked in logs.

The regular Thunderaxe seems to do slashing damage, and lacks a 1st charge.

Runegahr seems to go braindead until death after throwing BD in Lodagond-1 sometimes.

Blocking with Unholy Blade still falsely reports blocked attacks as "misses".
 

Thothie

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Keldorn said:
The regular Thunderaxe seems to do slashing damage, and lacks a 1st charge.
Isn't the first charge replaced by throw? :\
 

Keldorn

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No, for some reason the throw is on the third charge.

The first one does nothing at all.
 

Thothie

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Yeah, I'm seeing that here... Dernitall.

I don't a good method for allowing both the dbl damage charge and the jump charge, while still keeping the throw on the standard attack registration system... Hrmm... Maybe I can bump the throw up another charge level, give it a double charge, a jump charge, and maybe make the throw do 3x the damage it does now, to compensate for the added delay.
 

Stoned

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With that being said, the North Maul's first charge appears to be broken. It acts as if it were the second charge. You know, the stun charge for Blunt weaponry.
 

Thothie

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Keep not getting around to testing this... But giving the rigamarole I put the North Maul through recently, I'm wondering if you are at that awkward bluntarms or ice proficiency level where you have the levels to use one charge but not the other... Will look into it though. Right now, finishing populating orc_for, and waiting for a Dragoon map update from Furion.
 
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