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Re: Bug Reports FEB2015a
See edit ^
See edit ^
Do it anyways, trust me! It'll be fun!Thothie said:Rmines mobs work now...
Boss is buggared to all hell though.
Strongly advise against using explosives you find laying around to blow up walls, for now.
He shouldn't be freezable during his death sequence - he clears his applyeffects, is invulnerable, and yet it happens for some reason... So, I've just kinda hacked it that if he dies, he WILL remove and suicide 15 seconds later, even if his death sequence doesn't complete for whatever reason. Same for Bloat boy (30 secs for him though - longer telegraph).MS:C community said:I thought it was hilarious, even though he completely whooped all eight of us :razz:
Did you manage to fix that invincible dwarf by the way?
Meh, gonna chawlk that up to aesthetic and not deal with it in this emergency patch. Sadly, we couldn't make a scaling HUD icon system, so it means I gotta dive through two 196 frame item sprites to fix any of that. Takes a customized sprite compiler to make those sprites too - I dunno what we're gonna do when Half-Life finally chokes on that.MS:C community said:Also minor bug report: When viewing the inventory in the new "Small" mode, there are some icon mismatches:
Acid plate has the dark armor icon
Cold helm has the helm of stability icon
These issues don't occur in "Tiled" and "Descriptions" modes.
That's beginning of time ancient... Not much of anything we can do about that - third person cam has no wall detection, and I don't think we have the collective expertise to add it - if we can even get to it from the DLL side of things.MS:C community said:Edit: Another bug, which only seems to happen in certain maps (like isle, where I'm now): The third person camera goes through walls, rather than get blocked by them (if you're close to a wall, or zoom out, that is)...
Great, not critical though... Will add to the list. No clue, off hand, how that happened though.MS:C community said:[Push DOT fixes = No DOT]