Bug Reports FEB2015c

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Monika's_BFFEx0256

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Re: Bug Reports FEB2015a/b

crest-pro-health-clinical-gum-protection-toothpaste.jpg


Stay strong Toothy... :oldcry:
 

Thothie

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Re: Bug Reports FEB2015a/b

miko2386 said:
it seems the repulsing shield of unholy blade is failed
no shield giving out when holding secondary attack

another question, is the iron guardian a boss? that thing does not have a boss tag
Shall examine the former, and probably missed the latter... As for the edit:


This may look slightly familiar...

MANDATORY FEB2015c QUICKPATCH
(Well, that happened...)

This is a ~5MB rar:
mirror1
mirror2
...and yes, I shoulda made that a ZIP, get your winrar yonder, if you don't already have it for some reason.

Fixes:
• Mobs vanishing from rmines.
• Abyssal Worm teleporting to 0x0x0
• Abyssal Worm not bleeding
• Music not playing in fmines
• Bloated/Bomber dwarves being invincible forever when frozen at death (they'll die, eventually.)
• Shields being bjorked (requires client apply patch - everything else is server side)
• Bunch of other stuff that may or may not have come up due to lack of code syncing.

Does not fix the fact that rmines and fmines are non-gauntleted, as given recent events, I'm more concerned with testing all this, than about Oyster's desire to make sure no one plays his maps.

Patch is currently running on RKS.

Tomorrow, hopefully will have time to integrate all this into the full installer, and the patch, and thus have all this in a proper self installer.
 

Thothie

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Re: Bug Reports FEB2015a/b

The problem, now resolved, seems to have been caused by some stray whitespace in the copy-pasta I used when re-adding the bits of code that got lost from the last second inventory patch... Because apparently Visual Studio isn't smart enough to sanitize shit coming in from notepad or something.

Kind of amazing it even compiled... Even more amazing that it compiled in about the worst way possible.

So I had to go back through that whole process again...

To make matters worse, the admin panel lied to me about whether the services were closed, and I didn't catch on to its deception for about an hour... So there's probably gonna be a whole lotta extra rare scrolls in the player economy for awhile. :/

[/rage][/seeth]

(This new avatar is really not suiting me right now - maybe I should switch to Dridge's.)
 

Dridmar

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Re: Bug Reports FEB2015a/b

Haven't thoroughly looked through this thread so I don't know if this has already been mentioned. I tried using my Tork bows but they don't shoot or damage anything.
 

Thothie

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Under FEB2015c, or earlier today?

Working fine for me now - and I think I saw people spamming them during the "omgwtfiswrongwiththisboss" thing under B.
 

Dridmar

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Thothie said:
Under FEB2015c, or earlier today?

Tested it a few hours ago. I will download 2015c and get back to you on that.

Edit: Okay, it's working correctly under this current patch. :roll:
 

Thothie

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Well that's something.

FEB2015a and b were so short lived, that I don't feel up to making another bug report thread, so... Yeah, this is it.
 

Dridmar

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Good, it's settled then.

I can go back to making more Thoth parody avatars now.
 

Thothie

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nazithothieyi7.gif
^ Still my favorite.

Keep trying hard enough and I may keep one though. At the moment, that guy doesn't look nearly angry enough.
 

miko2386

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Is multiple XP by players removed?
i slay orc warrior in heras give 62xp but slay the same thing in mscave do 30xp

shadahar gives 10000xp with 5 players
shadahar 's death circles does no damage
iron guardian gives 422 and 214xp for 2 players after slayed it and the chest doesnt spawns

when u are in bear form with bear claws, u still can get stunned and push back
 

Hush 2.0

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Yeah, I know I should rethink my diet but after a lot of soup consumption, it seems that it offers no more rapid mana regeneration.
 

FER

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Borya said:
Either I completely screwed up the patch installation on my server or something else is going on, 'cause it crashes instantly now.

All that crashed.cfg says is "map edana // written from MSC"

same here. Completely fresh install and I get taken back to the title screen after a few seconds without a message or anything
 

MS:C community

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Borya said:
All that crashed.cfg says is "map edana // written from MSC"
FER said:
same here. Completely fresh install and I get taken back to the title screen after a few seconds without a message or anything
crashed.cfg is a file that servers need to figure out on which map they must start after having crashed. It doesn't contain any other useful info.

What you need to do is open log_msdll.log (in Notepad) and see if you can find anything in there - probably at the very bottom of the file. Maybe try looking at log_cldll.log as well.
 

miko2386

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same here. Completely fresh install and I get taken back to the title screen after a few seconds without a message or anything[/quote]

the installer is Feb2015a
u have to patch it to Feb2015c
 

FER

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I did that (not much to instal, just paste what was in the .rar to the msc folder
 

Borya

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MS:C community said:
Borya said:
All that crashed.cfg says is "map edana // written from MSC"
FER said:
same here. Completely fresh install and I get taken back to the title screen after a few seconds without a message or anything
crashed.cfg is a file that servers need to figure out on which map they must start after having crashed. It doesn't contain any other useful info.

What you need to do is open log_msdll.log (in Notepad) and see if you can find anything in there - probably at the very bottom of the file. Maybe try looking at log_cldll.log as well.

Welp, I had started my listenserver to see if that worked (it did, but crashed in Cleicert on the worm thingy), then took a nap, then I got up and started my dedicated server (to try to recreate the crash in case the listenserver woulda effected the logs) and it worked.

_____________________________________________________

Edit: ADDITIONAL

When the worm thingy in Cleicert spawns a horror egg, the server blows up.
 

TheOysterHippopotami

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This is a fairly minor bug but it's bothering me.

The music in Edana does not stop when you leave the temple or you leave the town. It continues to play music no matter where you are in the map. I'm trying to think of a map with a similar music set up so I can test if this is just an edana thing. What other maps have the music go silent when you enter a certain area?
 

Dridmar

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Another quick observation. Is it just more or do the servers seem to be more iffy right now? I'm getting frequently spikes while playing on any server which seems to get worse as time goes on. Dunno, could be just me?
 

Thothie

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miko2386 said:
[XP Scale Fail]
Shall examine.

miko2386 said:
[Bear Claws Fail]
Hush 2.0 said:
[Soup Fail]
TheOysterHippopotami said:
[Music Sys Fail]
These are all likely the result of the same thing... Think the scriptflags system be bjorked. Knew I forgot something in my efforts to transfer old changes back over. (Yet more examples of something that worked fine in the alpha, and got killed by last second change0.

That's probably worth a D patch, but it'll be server side, and at least you can play meantime. It affects a lot of different systems though, so there'll be some odd stuff going on. NoPush and Music will probably be among the most common.


FER said:
Completely fresh install and I get taken back to the title screen after a few seconds without a message or anything [...] I did that (not much to instal, just paste what was in the .rar to the msc folder
After you downloaded the 800MB FEB2015a patch, I assume.

On this one I've got no clue, and canna replicate, though you may try running the installer As Administrator.

Dridje said:
Another quick observation. Is it just more or do the servers seem to be more iffy right now? I'm getting frequently spikes while playing on any server which seems to get worse as time goes on. Dunno, could be just me?
Rmines eats cycles like a Rosanne Bar eats cakes. If any of the three servers is running it, expect slow down and instability. Beyond that, probably just the upswing in traffic that comes with most patches.
 

Dridmar

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Well it was even happening on other maps too, like Bloodrose and Cleicert. :?

Anyway, is there any progress on Operation Greenlight?
 

Thothie

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Yeah, but I r saying if another server, on the same network (and box, in this case), is running it, you'll take a hit.

For Greenlight I'd need to interrogate RKS. There's a few more models we could replace, that I actually have things to replace them with, but the music should all be fixed, at least.

BTW - Can I get opinions on the new Felewyn Shard's model? I meant to restore it with the old one, but I still can if ya want. So far I all I hear is that the holy mode dun look so good, but the rest is, no pun intended, "golden" - thinking maybe of attempting to rig some new effect for that, sometime.
 
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