Bug Reports JAN2013a

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Dridmar

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Okay so besides main menu loading slowly (40 seconds - 1 min 30 seconds), the game also hangs when connecting to a server and choosing character. Doing actions like selecting weapon or spell gives an fps drop and the fps will also drop randomly.
?!
 

Thothie

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ArkenMilovat said:
i get crash ONLY when using Dirdje "lag fix" now without it game works normally (was horrible lags when looking on sprites before) by the way ms_soccer cameras, mayby better add something like 15 seconds timer? (no idea how to leave those exept cut my neck)
Hrmmm... I'd have to know more about these "fixes".

As for the cameras, once you click the camera, be very careful not to move your mouse, as you have to click the camera again to disengage... If you move your mouse, your nose isn't facing in the same direction as it was... This is true of all Half-Life cameras - just I was stupid enough to make these tiny squares on the ceiling - normally they are activated by monitor-screens that take up a fair amount of space at eye level so this isn't as likely to happen.

Again, might see about rigging it to disengage all cameras whenever +use is used.

Dridje said:
Okay so besides main menu loading slowly (40 seconds - 1 min 30 seconds), the game also hangs when connecting to a server and choosing character. Doing actions like selecting weapon or spell gives an fps drop and the fps will also drop randomly.
?!
It might be your graphics card doesn't like alpha layers (which would be fairly common among the odd ones and GL haters).

Setting these:
Code:
ms_txthud_bgtrans 1
ms_evthud_bgtrans 1
Will probably save some FPS, by removing the alpha blending from the chat and combat huds - though it makes em a tad harder to read.

The menus and inventory use alpha blended backgrounds, so an FPS drop there would make sense as well... I might be able to rig a global client flag to disable all alpha blends - though that'd include sprites - so all the sprites would turn into solid squares.

Also disable antialiasing transparencies / antialiasing gamma correction for transparencies in your video card settings. (Just switch antialiasing FXAA and all related settings off.)

Stormshift said:
My only issues so far are the occasional texture/decal trip-outs and fonts going fuzzy, both of which are fixed by a simple restart, and luckily only happen once or twice a night.
Glad we could please. :) Yeah, that damn texture scramble bug drives me nuts - might have another go at the coder mailing list and see if anyone new popped up who might know how to force a texture reset between map loads. Seems to gather "goo" after awhile.
 

Dridmar

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Tried what you suggested, Thothie, but it didn't work.
Furion also has the exact same problem.

Edit: I checked hl.exe and it was in compatibility mode. When I disabled that the game worked perfectly. Told Furion to try that and he didn't tell me if it worked for him. (No news is good news)?

So if anybody has an issue like this, suggest they check the compatibility mode.
 

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Phobia seems to get broken in the area where you first encounter snakes.

Console commands indicate that the eagles/plaguebringer spawn, but they are nowhere to be found on the accessible part of the map.
 

Thothie

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Keldorn said:
Phobia seems to get broken in the area where you first encounter snakes.

Console commands indicate that the eagles/plaguebringer spawn, but they are nowhere to be found on the accessible part of the map.
Sure enough... I'm thinking something's up with the new anti-stuck on spawn thing - though critters *should* return to their spawn points in 4 seconds, so IDK...

Not tested the similar report with wicardoven yet... But I'm not going to be much surprised.

*sigh* Wonder how many other maps are being bjorked by that.

Be ashame to have to axe it, it's much less of a resource hog and, generally, more dependable... Just tests if the mob can move, rather than scanning and informing everything in the area.

edit: Okies, think I've fixed it...

Dridje said:
Edit: I checked hl.exe and it was in compatibility mode. When I disabled that the game worked perfectly. Told Furion to try that and he didn't tell me if it worked for him. (No news is good news)?
Odd... How did that happen?

I think you can actually delete/rename that hl.exe, and it'll use the one in the gcf instead - assuming you are not launching from a custom shortcut that uses that exe.
 

Dridmar

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Dridje said:
Edit: I checked hl.exe and it was in compatibility mode. When I disabled that the game worked perfectly. Told Furion to try that and he didn't tell me if it worked for him. (No news is good news)?

Thothie said:
Odd... How did that happen?


I think you can actually delete/rename that hl.exe, and it'll use the one in the gcf instead - assuming you are not launching from a custom shortcut that uses that exe.

IIRC, I think I changed it because I was trying to play RECB and just forgot I enabled it for the mode.

As for my Optimus workaround, I told myself that I wouldn't bother until I had to help a third person...
AA52ABA8A4591A6C09845241502AC4D99D8627B9


Yeah I'll write it up tonight..
 

Hakariaki

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Pazrico said:
Flesh Eater still crashing server on Bloodrose..
Bloodrose worked for me. server. dident crash and all4 chest spawned.


hunderswamp dungeon sometimes locks you in there even after killing all mobs and the bone abd. Also some mobs spawn in the ground by that new wall
 

Thothie

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I take it all four were empty though? :\

As for Hunderswamp... Well, yeah, dernitall, I'm not seeing anything to unlock that wall... It's a bit tricky, since whether one or two Abominations are going to spawn varies with the player power... I guess stick I'll it on the monster spawner's fireallperish and hope for the best.

Don't see anything spawning inside of it though, nor any randomized placement spawn area... It maybe some critters were going up or down there and got trapped inside when it activated - which shouldn't break anything, since the kill counter that summons the abominations would have already been triggered.
 

Hakariaki

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Thothie said:
I take it all four were empty though? :\

As for Hunderswamp... Well, yeah, dernitall, I'm not seeing anything to unlock that wall... It's a bit tricky, since whether one or two Abominations are going to spawn varies with the player power... I guess stick I'll it on the monster spawner's fireallperish and hope for the best.

Don't see anything spawning inside of it though, nor any randomized placement spawn area... It maybe some critters were going up or down there and got trapped inside when it activated - which shouldn't break anything, since the kill counter that summons the abominations would have already been triggered.
all 4 bloodrose chest spawned normal loot.

About hunderswamp that wall in the dungeon is kind of silly. When you take the last weed you. get stuck there and then someone else solo the boss while your fighting the bone abd.

And the mobs in ground keep spawning there.
 

Thothie

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Keldorn said:
The Thunderbreaker seems to do fire damage.
Blarg...

The AOE should still be lightning, at least...

Hakariaki said:
all 4 bloodrose chest spawned normal loot.
Odd...

Oh shi... I bet I killed the chest populator npc with my global suicide command... Meh, better to do it without it anyways, I suppose.

Hakariaki said:
About hunderswamp that wall in the dungeon is kind of silly. When you take the last weed you. get stuck there and then someone else solo the boss while your fighting the bone abd.
If that worries you, don't grab the weedkiller, I guess... I suppose I could stick the weedkiller in the abomi's final chest somehow - it's not an actual item but I can make a trigger go off and give you a message that you found some in the chest... Or I could just move it behind a breakable.
 

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Add shad_palace to the broken maps list, it gets stuck just before the vent area.
 

Thothie

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I just got a report it wasn't running on the RKS servers... I noticed the RKS servers weren't using the standard 1500 -num_edicts that are being forced on the client side, so I thought that'd be the problem. Had RKS fix that. (Some servers won't be fixed until they reset - ~5am EST, if they are empty at the time.)

The spawn check thing I've licked on wicard and phobia - should fix shad_palace too, if that's the problem - though I still don't get why they weren't returning from their little teleport venture...

I'll need to run shad_palace all the way through to be sure that's the problem.
 

Monika's_BFFEx0256

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So I noticed a texture bug on ms_soccer. After red team had scored 5 times, and the scores didn't reset... they scored again. Needless to say, after that happened a lot of strange things popped up...

B26B9F9EF4E5600F8F3148DB91819B74051CA315

In the picture, this was after the 5-4-3-2-1, countdown.
Sooo... yeah.. On top of that, Blue and Red team's were replaced by blood decals, and armor icons <_>
 

Thothie

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LOL's - what ya have there is the texture scramble bug... Eh, given that the scoreboard countdown is made up of a bunch of TGA overlays, they are particularly proned to it... Blood decals do tend to be next in line, then text, water, and other stuffs. Oversized textures also tend to eat it first.

...No idea WTF *that* texture came from though... Must be on a map somewhere. :?

But no idea why the game failed to stop... Was the ball still movable? (Wondering if maybe the Sorcs were just sore losers.) Guess it must have been if you made score #6... Which shoulda crashed it, if it tried to load an illegal TGA score card (there ain't no 6.tga).

edit:
re: Shad_Palace: Ran through shad palace fine on the alpha - so yeah, guessing that it was the spawn stuck system, like the others. Odd, I was fairly sure I didn't cluster any mobs there - although I noticed it had trouble with fliers as well. (Which it no longer checks.)
 

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been having quite a few server crashes even once on edana. Tried having my wolf fight the bear god on skycastle tried 2-3 times crashed halfway through everytime at least 2 of the crashes were on the snow type. Did a run of bloodrose with 2 people killed slithar and no issues.

from the other thread.

"Quick note we did have a little trouble with an orc that would teleport in and the almost instantly out again took a few min to get enought hits on him to kill him. This was just past the lightning archer and lesser dijin trap down that drop off with the open spot to the mid. He would spawn up top at the edge of the ledge."
 

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Decibelants is broken because of the room type of that area, typing in room_type 0 fixes it.

Might I again say that echoing room types are terrible in halflife?
 

Thothie

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Hrmm... I'm not seeing any env_sound on that whole map. :\ Should be the default room type.

Fairly certain my EAX is enabled... I think it's just not coming through loud due to my surround sound headphones.

I seem to have the original voice files before the volume boost - though not before the flanger, or whatever was used. I've copied them over to the next betapack.

Might make an optional patch that'd fix that and, more importantly, the broke anti-stuck mobs preventing various map completions.
 

Monika's_BFFEx0256

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Thothie said:
Might make an optional patch that'd fix that and, more importantly, the broke anti-stuck mobs preventing various map completions.
That would be nice. :wink:
 

Regorty

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FER said:
My glow wont work sometimes
I'm having the same problem. I go to use my glow scroll and i use it, but it say charge is at 5% and I don't know how to charge it up more cause right now its only illuminating my character.
 

FER

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You hold down the button until it charges to maximun.

Mine doesnt work at all.
 

Regorty

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FER said:
You hold down the button until it charges to maximun.

Mine doesnt work at all.
Thanks!
 

Thothie

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FER said:
You hold down the button until it charges to maximun.

Mine doesnt work at all.
Ya don't have some odd double-click function bound to mouse1 do ya? (Should be +attack).

Seems to work regardless of ms_autocharge setting...
 

FER

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Had to check, tough its says my glow charges to maximun and all.
 
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