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Thothie said:Ya'd think they'd notice these things!
Thanks, Steam support teamSteam updates said:Fixed GoldSrc MODs being unable to launch from the Steam serverbrowser
Meh, all this work and weâre still getting that eh? :/ None of that should matter â itâs still in your inventory. Iâve no idea whatâs going on nor what to do about it.Im not sure if I should had let BD come to me by itself, or it already disappeared when i told it to come back, or telling it made it disappear ("sent request to 0")
{
const THROW_MP 40
const BASE_LEVEL_REQ 30
const ANIM_LIFT 0
const ANIM_IDLE1 1
const ANIM_ATTACK1 2
const ANIM_ATTACK2 2
const ANIM_ATTACK3 2
const ATTACK_ANIMS 1
const ANIM_LUNGE 3
const ANIM_PARRY1 4
const ANIM_PARRY1_RETRACT 5
const ANIM_UNSHEATH 6
const ANIM_SHEATH 7
const MODEL_VIEW viewmodels/v_2hswords.mdl
const MODEL_VIEW_IDX 6
const MODEL_HANDS weapons/p_weapons1.mdl
const MODEL_WORLD weapons/p_weapons1.mdl
const MODEL_BODY_OFS 114
const SOUND_SWIPE weapons/swingsmall.wav
const SOUND_HITWALL1 weapons/cbar_hit1.wav
const SOUND_HITWALL2 weapons/cbar_hit2.wav
const SOUND_DRAW weapons/swords/sworddraw.wav
setvar SOUND_SHOUT player/shout1.wav
const ANIM_PREFIX longsword
//Used in base_melee
//------------------
const MELEE_RANGE 80
const MELEE_DMG_DELAY 0.6
const MELEE_ATK_DURATION 1.1
const MELEE_ENERGY 1
const MELEE_DMG 500
const MELEE_DMG_RANGE 80
const MELEE_DMG_TYPE dark
const MELEE_ACCURACY 65%
const MELEE_STAT swordsmanship
const MELEE_ALIGN_BASE 3,10
const MELEE_ALIGN_TIP 0,-10
const MELEE_VIEWANIM_ATK ANIM_ATTACK1
const MELEE_SOUND SOUND_SWIPE
const MELEE_SOUND_DELAY MELEE_DMG_DELAY
const MELEE_PARRY_CHANCE 30%
const MELEE_NEW_PARRY_CHANCE 30
const PLAYERANIM_AIM sword_double_idle
const PLAYERANIM_SWING sword_double_swing
}
#include items/swords_base_twohanded
{ weapon_spawn
name a|Blood Drinker
desc A gigantic dancing blade with a thirst for blood
weight 100
size 10
value 4000
sethudsprite trade longsword
sethand both
setvard FIST_MODE 0
}
{ game_dodamage
if !FIST_MODE
if PARAM1
if $can_damage(ent_owner,PARAM2)
local HP_TO_GIVE $get(ent_owner,maxhp)
if $get(PARAM2,race) isnot undead
if !$get(PARAM2,scriptvar,IMMUNE_VAMPIRE)
multiply HP_TO_GIVE 0.04
givehp ent_owner HP_TO_GIVE
}
{ [override] register_charge1
//stabby
local reg.attack.type strike-land
local reg.attack.range MELEE_RANGE
local reg.attack.dmg MELEE_DMG
local reg.attack.dmg.range MELEE_DMG_RANGE
local reg.attack.dmg.type MELEE_DMG_TYPE
local reg.attack.energydrain MELEE_ENERGY
local reg.attack.stat MELEE_STAT
local reg.attack.hitchance MELEE_ACCURACY
local reg.attack.delay.strike MELEE_DMG_DELAY
add reg.attack.delay.strike 0.5
local reg.attack.delay.end MELEE_ATK_DURATION
add reg.attack.delay.end 0.5
local reg.attack.ofs.startpos MELEE_STARTPOS
local reg.attack.ofs.aimang MELEE_AIMANGLE
local reg.attack.noise MELEE_NOISE
local reg.attack.priority 1
local reg.attack.keys -attack1
local reg.attack.callback special_01
multiply reg.attack.dmg 2
local reg.attack.chargeamt 100%
local reg.attack.reqskill 32
registerattack
//toss sword
local reg.attack.type strike-land
local reg.attack.noautoaim 1
local reg.attack.keys -attack1
local reg.attack.range 0
local reg.attack.dmg 0
local reg.attack.dmg.range 0
local reg.attack.dmg.type slash
local reg.attack.energydrain 2
local reg.attack.stat swordsmanship
local reg.attack.hitchance 100%
local reg.attack.priority 2
local reg.attack.delay.strike 0.1
local reg.attack.delay.end 0.2
local reg.attack.ofs.startpos MELEE_STARTPOS
local reg.attack.ofs.aimang MELEE_AIMANGLE
local reg.attack.callback throwsword
local reg.attack.noise MELEE_NOISE
local reg.attack.mpdrain THROW_MP
local reg.attack.chargeamt 200%
local reg.attack.reqskill 34
registerattack
}
{ throwsword_start
setviewmodel viewmodels/v_martialarts.mdl
setviewmodelprop ent_me submodel 0 0
playowneranim critical bow_release
setmodel none
setworldmodel none
sethand undroppable
playviewanim 4
setvard FIST_MODE 1
if game.serverside
if $get(ent_owner,mp) < THROW_MP
setvard FIST_MODE 0
callevent sword_return
dplayermessage ent_owner Blood Drinker: Insufficient mana for Blood Dance
}
{ throwsword_strike
playowneranim critical bow_release
if game.serverside
if FIST_MODE
setvard SENT_RETURN_REQ 0
local DMG_BASE $get(ent_owner,skill.spellcasting)
divide DMG_BASE 2
createnpc monsters/summon/blood_drinker $get(ent_owner,origin) $get(ent_owner,id) $get(ent_owner,target) DMG_BASE DMG_BASE $get(ent_me,id)
setvard SWORD_ID $get(ent_lastcreated,id)
callexternal ent_owner ext_removed_effects lock
applyeffect ent_owner effects/effect_templock $get(ent_owner,id)
setvard game.effect.canattack 0
}
{ restore_sword_cl
setviewmodel MODEL_VIEW
setmodel MODEL_WORLD
setworldmodel MODEL_WORLD
setvard FIST_MODE 0
}
{ melee_start
setviewmodel MODEL_VIEW
setmodel MODEL_WORLD
setworldmodel MODEL_WORLD
setvard FIST_MODE 0
callevent bw_setup_model
}
{ sword_return //called by monsters/summon/blood_drinker or when insufficient mana
callexternal ent_owner ext_remove_lock
setviewmodelprop ent_me model MODEL_VIEW
if ( FIST_MODE ) gplayermessage ent_owner Blood Drinker returns.
setvard FIST_MODE 0
setviewmodel MODEL_VIEW
sethand both
callevent bw_setup_model
}
{ [override] item_idle
}
{ [override] special_01_start
playviewanim ANIM_LUNGE
playowneranim once axe_twohand_swing
playsound const.snd.weapon const.snd.maxvol SPECIAL01_SND
}
{ [server] game_+attack2
if FIST_MODE
if !SENT_RETURN_REQ
playermessage Sent return request to $get(SWORD_ID,name) //remove
setvard SENT_RETURN_REQ 1
callexternal SWORD_ID return_to_owner
}
Was wonderin why so empty⦠[edit: two instances of Server doc crashed â half of FN was down]EDIT: Thothie's server cant connect to FN
Still sounds like character corruption to me, and I donât think itâll end there, so Iâd suggest rolling back before you put much more work into the corrupt char.elfstone222 said:I still can't use or make hotkeys at all, and yet another loda4 crash cause of tomahawk drops came up today.
This has become a consistent occurrence.Sabre said:Possible one-time occurence:
Went to kill Voldar after the Fragment, but upon arriving there was a Fragment holding the axe, but no Voldar. No dialogue ensued.
same thing with hoar frost sword you cant use it yet but you can still cast ice circle ! lolThothie said:Wups... Built it on the thunderaxe and forgot to change it. It'll be 27 to throw next time, 25 to weild.
elfstone222 said:Yet another crash occoured for the tomahawk drop, another thing, I could have just assumed wrong but he dropped a yellow axe when he was holding the grey one when he died.
Thraxis said:Just a stab in the dark thoth. But could the crashings be happening on the SSE servers, or the ones that lack that compilation of the code?