DEC2007a Bug Reports

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Looks right to me. :\ There was a problem with it in OCT2007a I believe, but it looks fixed in DEC2007a.
 

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
35
Location
Nijmegen, the Netherlands.
Thothie said:
Tentadrilus said:
Moar typos: Failure message in old_helena states that all the 'civlains' have been slain.
Chieftain, check.
'civlains' I can find no occurrences of. (Not even in titles.txt)
Tentadrilus actually made a typo describing the typo. It's "civlians" and not "civlains" and it can be found in the entity table of Old Helena:
Code:
{
"origin" "312 32 280"
"message" "Mission Fail - All key civlians have been slain!"
"targetname" "txt_fail"
"spawnflags" "1"
"classname" "game_text"
}
Could you please add this to your map updates list?
I also found another typo related to potion effects of bandit bosses ending (something like "Effect endeded") but because I'm a huge dumbass I forgot to write it down.

Thothie said:
Tentadrilus said:
All of the ice mages aren't unique. ('A Ice Mage <wtfname>')
I think they lose their unique names once they go into battle. (I recall trying to rig something to prevent that, but it no workie)
When I was fighting them today, I still saw that I was being attacked by "Ice Mage Phrezax" and whatever the others are called. In fact, I never saw them with 'generic' names.

Thothie said:
J-M v2.5.5 said:

I smell a new sig. ;)
Check out Ceriux' new sig :p

Belmont said:
What about the script for b_castle?

Am I on crack or is it actually bugged?
A certain b_castle run today with eight people gave us nothing, not even an artifact chest. Shuriken was in-game and used his L337 developer hacks to communicate with the chest, and the chest said that it counted all eight of us.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Have Shuriken look at the script, maybe a fresh pair of eyes would help.
 

Belmont

New Adventurer
Blades of Urdual
Joined
Aug 22, 2005
Messages
475
Reaction score
0
Btw, my PM is not getting to you and this might be quite an exploit if it's re-doable...
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
34
I did look at the script... and it looks fine...

I did a debug check for SHIELD_OR, and I got 0... so it seems it never calls add_quality_items - or at least doesn't get that far, all the items where from the earlier part of the script. It was giving me 8 players, and not all 8 had 500 hp.

Like I said, the script looks fine, and it was working back when the map was released so I don't know what could have happened.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
SHIELD_OR is local to the event, so I don't think you'd be able to pull it - but if the TC_NPLAYERS count was right, I r confuzored..

add_quality_items is called in items/base_treasurechest
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
34
Yeah, I saw that... still it seems to crap out in that function, or maybe I'm not understanding this script as well as I think I do.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
It could be, but it has no way of passing add_quality_items and still giving you the chest's inventory:
Code:
	setvard CHEST_TARGET PARAM1
	if ( !ADDED_QUALITY )
	{
		setvard ADDED_QUALITY 1
		callevent add_quality_items CHEST_TARGET //these require attributes
	}
	callevent 0.1 offer_goodies //split second delay to make sure store propigates
}

{ offer_goodies
	offerstore STORENAME CHEST_TARGET inv trade
	callevent	chest_used
}

So I've no idear. Granted, I've no idear why chests lock-up sometimes either, I just have that little hack to fix it there. It maybe some hard-code error causing it to exit the function prematurely.

I'll move the add_quality_items check to before the loreldian ore check, but really, if it was buggering out there, you'd never see the chest inventory at all. :\

PS. Ever get the feeling yer going blind squinting at code because some ass grabbed a darksword and didn't tell anyone?
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
34
After old_helena I tried to buy some bolts from dorfgan and it closed the store menu, I reopened it and his store had reverted (or so it seems) to the pre-raid store. This destroyed the loot that he had :(.

On a related note, I'm unable to buy bolts from store it seems. I'm willing to bet the first bug is stemming off of this one, not something wrong with dorfgan's script.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Working on a fix for that now.

edit:
I r thinking the skill-based damage attacks can't be called in stacks like it is in that particular spell. The only alternative results in slight nerfage of the spell's scan rate, so I shall raise the damage to compensate (damage is not normally the spell's primary purpose in anycase).

After old_helena I tried to buy some bolts from dorfgan and it closed the store menu, I reopened it and his store had reverted (or so it seems) to the pre-raid store. This destroyed the loot that he had .

On a related note, I'm unable to buy bolts from store it seems. I'm willing to bet the first bug is stemming off of this one, not something wrong with dorfgan's script.
Hrmm... I can buy bolts off him fine... No clue what would cause that. :/
 

replica

New Adventurer
Joined
Dec 20, 2006
Messages
152
Reaction score
0
with the northmaul, if you're using the spiky end against something thats resistant to ice, a regular attack does proper damage but a charged attack still does weak damage.
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
34
I think that was reported and fixed, were you on the beta server?
 

HumanSteak

New Adventurer
RiP
Joined
Jan 5, 2006
Messages
900
Reaction score
0
Ice circle still gives sword exp (should have mentionned before, it ever did)
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Think I opted for that, to keep it on par with the Nova, where you just have the one ability that hands out fire xp, while the rest go to sword.
 
Top