Dwarves still not patched out?

Dridmar

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I didn't bother replying to that stupidity earlier... Probably one of those discord complainers. One of them was responsible for the Calcifer rollback anyway.
 

Monika's_BFFEx0256

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I didn't bother replying to that stupidity earlier... Probably one of those discord complainers. One of them was responsible for the Calcifer rollback anyway.
Yeah the dreaded CALCIFER rollback
 

Thothie

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I'm always happy when hatred for me inspires someone to actually make their own game. ;)
 

Monika's_BFFEx0256

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I'm always happy when hatred for me inspires someone to actually make their own game. ;)
No one hates you. People are just babies. People are DEFINITELY frustrated with you but no one hates you. Honesty and transparency go a long way.
 

zeus9860

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I didn't bother replying to that stupidity earlier... Probably one of those discord complainers. One of them was responsible for the Calcifer rollback anyway.

Dridje bruh, are you okay? Need some more weed?


I'm always happy when hatred for me inspires someone to actually make their own game. ;)

The majority of people do not hate you, it boils down to your stubborness levels being too high and that somewhat sets your POV apart from most people in the community (at least as of late), it drives people crazy in the end. But, i would assume that you would already know this by now given all the sh*tposting done recently.
 

Monika's_BFFEx0256

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Thanks for reiterating exactly what I just said... :rolleyes:
Maybe it'd help if Thothie heard it from more people than just us.
 

MS:C community

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Thanks for reiterating exactly what I just said... :rolleyes:
Maybe it'd help if Thothie heard it from more people than just us.
It's a good thing you edited out your previous posts in this thread or you'd look like a complete idiot / hypocrite.

I'm always happy when hatred for me inspires someone to actually make their own game. ;)
And lol at this. I doubt BerntA was aware of your existence when he made Infestus.
 

Thothie

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And lol at this. I doubt BerntA was aware of your existence when he made Infestus.
Well, if yer accusing him of being so flustered with me he'd troll the forums... (Also doubt there's anyone seriously working on a SourceRPG mod that hasn't at least heard of this game.)

people are DEFINITELY frustrated with you but no one hates you.
it boils down to your stubborness levels

I'd understand being frustrated with my lack of productivity lately (I know I am), though I cannot do much about that, and it will probably just get steadily worse, with the occasional desperate burst of development. Dunno why I come off as stubborn though. 90% of the changes to the game have been due to various suggestions, and most of the ones that get denied boil down to, "gibs more stuffs/power", regardless of how much they are given, which, I think some folks who used to use that chant as their primary mantra, are finally beginning to realize has consequences. Then I get accused of doing all sorts of things I have nothing to do with, like making "gauntlet maps" (I take what I get, rarely do I get to map myself) and various engine problems, on top of complaints in denial of the game's limitations. Finally there's various complaints that require a fundamental rework of a decade's worth of scripts, or are otherwise simply fundamental to the genre of old skool MPRPG the game is, and/or mean abandoning the core game entirely. ...and, occasionally, about things I've really want to do, but can't, cuz time - can't just abandon every mapper's script needs and all the bugs to fulfill my dreams.

I do come off as high and mighty, as well as old and tired - but well, that's just me, tending this strange twisted garden.
 

Monika's_BFFEx0256

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Yeah we are spoiled... It's nice to have some updates of any kind though, even just verbal "this is where things are." I just really want the game to be stable, more than adding or changing anything drastically. New stuff is nice, but having things that work are far better.

It's easy to frame things as people whining, but when they are valid points they shouldn't be outright dismissed. Hard to read several paragraphs of "I THINK IT SHOULD BE LIKE THIS" though, admittedly. These things are critical problems that need addressing and I think they need to be fixed asap.

At the end of the day people have to appreciate what you do for us, or they wouldn't be playing... Some people are worried, too, about the state of the mod and where things are going.
 
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Thothie

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Yeah we are spoiled... It's nice to have some updates of any kind though, even just verbal "this is where things are." I just really want the game to be stable, more than adding or changing anything drastically. New stuff is nice, but having things that work are far better.
This house of cards is stacked so high that's very difficult, however much effort we make towards that with every release. Hopefully, the migration to the Svencoop engine will go a long ways towards that, but as Lord K was so fond of saying, it'll likely lead to, "new and more interesting bugs" as well.

If by updates you mean news, bleh, I've always avoided doing a developer blog due to the development time it'd eat up, but these days, I'm afraid it'd also degrade morale even further, when everyone discovered just how few hours a week I manage to get in now, and how often even those are cut into.
 

Thothie

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Yeah, works, tested, if not very thoroughly (some of the developer members have been using it almost exclusively). It's huge framework to download though (gonna bump this game to close to 5GB), and I don't believe we've really tested how it plays with FN functionality yet.

Only major problems we've run into, so far, are that the oversized map coordinates thing won't play nice with us, and some clipping changes slightly. I think that last part only becomes a problem when walking on models though, such as the egg nest treasure chest under the Abyssal Worm, and are hopefully easily resolved with map edits.

Does seem quite a bit more stable, and certainly loads faster (more or less instantly, on my main rig, map and all).

But again (and excuse me if I'm being stubborn here), really need a release on this engine, so we can separate problems caused by the new engine from the ones that are our fault.
 

Monika's_BFFEx0256

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Oh, wow.. That's interesting. I wonder what 5GB worth of framework would do to the existing code...

Yeah it'd be best to make a penultimate patch as stable as possible, in the event migrating to sven wouldn't be viable..
 

Thothie

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Eh, nothing, it's just the Svencoop core combined with MSC comes to about that much (includes all the Half-life materials and more). At the moment, I've been distributing just the core to developers in a multi-part 7z download, and telling them to stick their copy of MSC inside.

Basically it's just inconvenient to distribute, and an HD hog (though, I suppose, not by modern standards).
 

Monika's_BFFEx0256

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Eh, nothing, it's just the Svencoop core combined with MSC comes to about that much (includes all the Half-life materials and more). At the moment, I've been distributing just the core to developers in a multi-part download, and telling them to stick their copy of MSC inside.
That works?

This sounds really promising if it's really more stable. Maybe it would be a good idea to focus efforts on doing a stability patch (fixing bugs as opposed to adding any content) and then shifting efforts towards the sven engine?
 

TheOysterHippopotami

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I get accused of doing all sorts of things I have nothing to do with, like making "gauntlet maps"
You were accused of making linear (or "dungeon"/"raid") maps, not gauntlet maps.

a problem when walking on models though, such as the egg nest treasure chest under the Abyssal Worm, and are hopefully easily resolved with map edits.
fixed this so it shouldn't be an issue (at least on that map) when we finally do migrate.

Does seem quite a bit more stable, and certainly loads faster (more or less instantly, on my main rig, map and all).
If that is true it seems like it might cause character corruption a lot less often.
 

Thothie

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Yes. Very easy.
Even easier to deny that is what it so often amounts to. Red Cell made a nice post explaining the difference once. (Though I believe it neglects to mention that "rewrite the game from scratch" or otherwise demanding the impossible is not a real suggestion. Albeit, such complains might serve a real purpose in the MSS/MSU sections.)

That works?

This sounds really promising if it's really more stable. Maybe it would be a good idea to focus efforts on doing a stability patch (fixing bugs as opposed to adding any content) and then shifting efforts towards the sven engine?

Yes, though it did require some tweaking to the Svencoop core... And the thing doesn't want to show up in Steam library sometimes, forcing you to run the "msc.exe" executable provided - need to work on that.

Eh, probably can't tell from that video, but spruced up the front menu a tad, to make it work. (Needed a higher res image.)

As for a stability patch, we've already done pretty much all we can for this engine in that regards, and a good deal of the remaining stability is due to the engine itself. Svencoop will help us separate the two.

If that is true it seems like it might cause character corruption a lot less often.
Sadly, have already had one report of that, and those are very rare offline as it is. (As for the rest, potato/potato - though glad to hear that's fixed.)
 

Monika's_BFFEx0256

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Well, removing dwarves and fixing old cleicert, and any other map that might be prone to crashes.. This is what I mean as far as stability goes. I think these can be achieved, right?
 
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