- Joined
- Sep 6, 2009
- Messages
- 1,213
- Reaction score
- 42
- Age
- 36
My suggestion is to leave maps like that disconnected until there's a logical place to put them. My ideal suggestion would have been that Nashalrath should have been turned into a map like Cacaron or even Melanion because I think it could have been turned into either of those easily but, yeah that ones not a "real" suggestion anymore. Unlike my other ones ITT, which are very real suggestions.Now, if you wanted to make a suggestion - rather than a rant, you'd suggest another place to put the thing.
You seem to expect suggestions to be so straight forward that you don't have to do any thinking at all, like "put X map at Y transition". Not all suggestions should (or can) be so specific.
They do function in such a manner. You can travel from one end of the series and back to the beginning without crashing one single time. If the maps were a giant crash fest that'd be one thing, but they won't crash after 10 transitions even under the bloated alpha. Such is the utility of set_dyn_spawn.but they have to function in a way that won't result in my having to roll back a dozen characters a week.
Who is suggesting the game be remade from scratch? At least in this thread I only recall my suggestion of gradually expanding the mid level portion of the game and then nerfing stuff so players cannot just breeze past all the newly added maps. The only alternative to this is for mappers to just keep making shitty high level maps, bloating the end game even further and making the power creep worse, because without nerfing and readjusting the pacing of the game, any mid level content just gets skipped so there's no incentive to create it. A vicious cycle if there ever was one.Well a new game is the only hope for a game from scratch, which again, is why it's not a real suggestion.