Farming between helena and deralia

Durak

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Thothie said:
Keep and snow are about the same level. I’m curious as to where this level jump is, in your opinion.
I think the level jump is TO keep and snow. Around level 30, the highest level maps you can play are keep, snow, some of bloodrose, some of demontemple, some of wicard, foutpost, and skycastle if you have the best equipment you can get up to them. Bloodrose and demontemple don't yield anything that can help on keep/snow considering how far you can get in them at level 30. I doubt you can beat wicard at level 30 without even a GiB. You can probably beat foutpost which is your best bet here. The thing is, even with items from foutpost, I think that the jump to keep/snow is too big. That's basically all I've been trying to say in this long winded rant. The level difficulty is too high and the rewards are too great for two essential maps. These maps are all good but I think they just need to be adjusted.

I suppose my posts also went into some other things but this is what I really care about. The epicness of stuff at the point of keep/snow that renders all previous eq useless and is equal to all future eq. As well as the elemental stuff owning you and the bosses healing but that's part of the barrier to beat the maps. Gradual increases in strength are exactly how MMORPGs work so people always have options and don't get frustrated.

Thothie said:
Rune Blade of Affliction is NOT a low level item. It’s level req is 20, and it is found in… A very bad place.
My bad, you're right. I was thinking of some rewards from the new map/lesser stuff.

Thothie said:
Cobraskin armor is fairly easy to obtain, but you need a good crew. Firelizard skin is about as common.
That's true but cobra gives what, 20% resistance to poison, which doesn't make a huge difference on snow or keep which I think is the problem. I think they're both pretty good in relation to other armor at that level but I don't know the exact stats as you do. Neither is super helpful on snow/keep :D. Maybe they should have slightly higher resists because I remember wearing snakeskin on wicard and I was still poisoned every second ;). Else, your new resist thing will probably help with that.

Edit: I haven't played lostcaverns since it was released but it's rated easier on your site than snow? I remember getting stuck on the zombie with the eyes, if I remember correctly. I think we had 35s with the best eq at the time as well...
 

subenji99

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Cobra Skin Armor provides 75% poison resistance.

And I'm a level 34 and I managed to solo the "zombie with the eyes" on lostcaverns, you just haven't worked out his weakness (excellent boss by the way, shame it's a map that's never played :( I had to load the map up alone to see it.)

Regardless, you are describing the point in the game where I decided to join a guild. I don't think there's a real jump in actual difficulty in the grand sceme of the game, It's that until those maps, players are able to get away with not forming an organised team to beat a map with. (calruin2's garon boss being an exception) Once you hit those maps, it's time for all members to start moving as a team, making sure no one player gets attacked by too many NPC's, that you focus on the tougher enemies, etc.
 

Thothie

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That's true but cobra gives what, 20% resistance to poison, which doesn't make a huge difference on snow or keep which I think is the problem.
75% resistance – rather a large difference when dealing with certain fleets of poison’ed bow archers, also critical for making runs against wicard oven.

Ms_wicardoven is a hell of a lot easier than ms_snow or the_keep, provided you don’t roll up a greater maldora minion you do not have anyone about with the appropriate element to deal with, which is unlikely with a sizable group of 25’s. Demontemple is a cake walk compared to ms_snow and the_keep. It has some stuff that’d do wonders for you on ms_snow and especially on the_keep, including the highest weapon of a particular category. The_Keep and ms_snow are not the end-all-be-all of the game, they are just rough middle-high range farm points. By the time those are easy to farm, you’ve only two maps left you can really play. I wonder where Cleicert fits into all of this. ;)

Edit: I haven't played lostcaverns since it was released but it's rated easier on your site than snow? I remember getting stuck on the zombie with the eyes, if I remember correctly. I think we had 35s with the best eq at the time as well...
Never seen that zombie last more than 5 minutes vs. more than four level 30’s. Maybe really dumb level 35’s that didn’t realize what the eyes were about. ;)
 

FER

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The keep hard? the only hard thing about it is the boss. the elites dealing stun and freezing are just a nuisance.

EDIT: the maps are allright, your level itself (and everyones) is the problem, since parry skyrockets your level count, it may seems as if you are ready to take on that map. Once this parry gets axed, you'll see your "true" level
 

Durak

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My experience with those maps is limited to when they came out. When they were new I played them with the crowd of high level players. On lostcaverns we had 5-6 of the high people and we were failing at the eyes. I couldn't even catch them with a ravenmace and get any decent hits in. I think the only person able to do anything to them was using one of the "new" weapons. We were in the room for 15 minutes or so when I figured I'd leave since I wasn't contributing.

If I reflect back, I haven't really played since snow came out. I always rejoined to try the new maps with the high level people the day it was released and we always got owned except for when someone already had the best eq. It takes too much effort to get friends playing again and I've been busy so it's been hard to restart. I think part of the problem is me not realizing the map difficulty/order because of the short view of the new map I get. I'll try and round up my friends this weekend since I have some time and retry the maps we failed at before (wicard, lostcaverns, demontemple bosses).

On a side note, I like the thumbnails you have for the maps on your site Thothie. I think a wider format might be good though because the first time I link someone to the site they can't find much. A new site might be good but you're pretty busy as it is :wink:. Could you add the recommend level range in the map description or in a table somewhere?
 

Thothie

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Level ranges are included in the map descriptions, they are just very vague. ;) (Low, Medium, High, and Lodagond's, currently unique, "Very High".)

Currently:
Low is usually 1-20
Medium is 20-30
High is 30-40
Very High is 40+

It's hard to give exact measurements because on some maps. Quite often everything’s a breeze up until the boss (eg. I’d call Keep Medium, except that boss at the end, hence “Medium to High”) – but what’s worse, is that many maps are now self-adjusting. Daragoth, for instance, will throw Ogres at you if there are enough high end players on the server. MSCave has a fire reaver, and stone ogres, similarly. I suspect that’ll increase over time, as we have all sorts of mapper toys to allow that, even if some are a tad hard to use.

If you want a thumbnail pack for your own website, tell me what resolution you want, and I’ll send you a package. (Batch conversion is easy enough)
 
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