FEB2007b Bug Reports

Thothie

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Dunno why you reported it as a bug then...

Chain Lightning attack monsters 0 dmg
Grrrr..
 

HumanSteak

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Hey Thothie, I tried to test the zombie quest on your server, but everytime I'm almost there, some dudes come in and votemap even though I keep saying "Do NOT votemap, I'm testing something" Would it be possible to get something so I can test it on my server?
 

HumanSteak

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Don't know if it will help, but I copied the error message that appears when I cast ice shield without getting the effect and losing my 50 mp anyway:
Error (SERVER): Error: CGenericItem::Attack --> Call strike function
 

Thothie

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Hey Thothie, I tried to test the zombie quest on your server, but everytime I'm almost there, some dudes come in and votemap even though I keep saying "Do NOT votemap, I'm testing something" Would it be possible to get something so I can test it on my server?
I'm sure it works, I'll have a B patch up as soon as I fix few more major issues. I'll also make another attempt at getting the damned AMX vote ratio to do what its supposed to.

Error (SERVER): Error: CGenericItem::Attack --> Call strike function
Tis a rare bug I've not managed to track down - seems to happen most often when casting near a sky brush for some odd reason. Looking straight down or up tends to fix it.
 

Gaz

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I just looked at Vomica7s video, and the trolls run looks like someones decompiled and recompiled it, buggering the UVs and, more importantly the animations (looks like LX is bust, and they now have a default moving speed applied in code/script)

Can you confirm this? And I'll fix it up with the relevant QC info (I take it that its been changed)
 

Thothie

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The troll was recompiled a few times before I got it. Think I had to recompile it one more time to get the rock throw anim working properly.

You can find the original troll in the MSC 1.0 package. And the new one in the betapack. They look fine to me though - they've always glided a little. :\

BTW Gaz - are you still working on that swamp map - ie. do you need those Borch or whatnot anytime soon?

OT:

Guards rotating to face you: If someone sees the new guards 'feature' when they rotate to face you causing issues, or they find it really annoying, tell me and I can undo it. It was the side effect of an speed optimization I did on the hear sound system, and I just kept it as I thought it was kinda neat.
 

Gaz

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Ah ok, I'll look into making a fixed one :)

Yeah, Hunderswamps just coming out of pre-production, I've the layout set, as well as narrative. I'll be doing a test/base map soon, including monster placement. Getting this Blud ge on *Hides from Gurluas* rigged at the moment.

Whats the borch again?
 

evilsquirrel

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methinks the borch were the orcs of the swamps...affliction users, mebe...that or its all those really silly looking monsters ^_^

as for the zombie quest counter, i can confirm that it IS fixed on your server thothie.
 

Vomica7

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Gaz said:
I just looked at Vomica7s video, and the trolls run looks like someones decompiled and recompiled it, buggering the UVs and, more importantly the animations (looks like LX is bust, and they now have a default moving speed applied in code/script)

Can you confirm this? And I'll fix it up with the relevant QC info (I take it that its been changed)


*thanks god*
i knew you wouldnt screw up the uvmap alignment on your own.
<3
 

Orochi

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Hey, the Golden Axe is untstorable.
 

Thothie

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Orochi said:
Hey, the Golden Axe is untstorable.
Ah, added.

Whats the borch again?
Big hearty Orcs, starting at Graznux size and up, greener and wearing cheata skins, IIRC (ie. the old MS 1.35 orc model) - got it here somewhere. I think maybe it's "Borsh" can't recall... Something sounding vaguely Swedish. ;)

Give me a heads up as to which, if any, of the proposed swamp monsters you would most like to use, and I'll give it top priority.
 

Vomica7

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hahaha i just remembered the 1.35 orcs, lime green and cheetah skirts. :oldlol:

wtf why did they have cheetah skins. hahahaha
 

Netrogor

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My information.
I have a bug to report :p

Orc Brawlers continue attacking after they are frozen by Greater Ice Blade.
They also continue attacking after dieing while frozen by GiB (the irony, MiB?).

Jabba saw the bug with me too, just earlier today.

And yes, I installed everything perfectly; you can ask the ten or so people who floated through my server & played on Foutpost with me & Jabba, about whether or not I installed it correctly :D
(J-M, Walter, FER, Rick, Tull, and some others I don't really care about)

As to the Orc Brawlers, I had just frozen one, nothing else was anywhere around me, and after being frozen it continued to hit me for a good ten seconds more...

I tried replicating, and it worked, and that time around it was another ten or so second continuance; cept that time it continued after the Brawler had died.

This also replicated itself once more, when I was trying desperately to save the critical NPC on foutpost; after freezing the brawler, I kept hearing his attack.wav play (even after typing stopsound in console), and I saw blood coming out of the critical NPC; so I knew he was still hitting.

After I had killed the Brawler, with Jabba's help, and he had been totally frozen; his attacks STILL lingered on, and he killed the critical NPC... whereas Jabba, Rick (who was afk), and myself were flung into jail, on foutpost -_-

I hope this bug is an easy fix... and I have no idea if it just popped up in Feb patch or if it's been around... since I haven't killed & fought orc brawlers on a wide-scale until Foutpost...
 

The Man In Black

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How is that ironic?

Another bug - after going to edana sewers, every map had green mist of DEWM.
 

Thothie

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Another bug - after going to edana sewers, every map had green mist of DEWM.
On there already, and fixed already for that matter...

As for the brawler... That's just plain weird. I shall have to look into it tomorrow. If I can dup it, I'll add it to the bug list, but it may have been a fluke.
 

The Man In Black

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Your face!

Oh you, thinking I actually READ the list ahead of time >_>
 

Netrogor

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My information.
Alrighty then Thothie.

I personally have duped it five times since experiencing it, going to foutpost; freezing a brawler with greater ice blade; and receiving continued hits even though the brawler is frozen & nothing else is nearby me (unless brawlers can now out-range elven bow) :D
 

The Man In Black

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Shaddahar (KINDA) does the same thing with his uber circle. It makes it impossible to dodge when he's just sitting there then suddenly OMFG CIRCLE OF DEATH 100 100 50 100
 

Thothie

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Fixed the Orc Brawler thing... ('splained on top post.)

...Not sure if I want to fix it on Shad. ;)
 

The Man In Black

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Weird thing on Foupost o_O

When I was playing, the supervisor died, but it didn't tele me to jail. I fought for another five minutes or so before it finally took me. What a shame, I wanted to see what happened if I had finished XD

Edit: The gate city bank = broken. There are no options ('cept "cancel")
 

Thothie

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Think I had that happen on his map once during our early tests... Suspect it maybe a map issue in the way the teleport is setup.

As for the bank, I'll look into it - but they all use the same script, only the model and the lines change... (Well, and the Helena bank has the Helena #include that lets him respond to raids.)
 

evilsquirrel

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thats an odd glitch and i've had it happen, but not been able to reproduce, nor do i know why it does it...
 

Thothie

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Well, trigger teleports don't always realize things are inside them right away - they only immediately respond to things touching their edges. I'd have to look at your map source again (I have it) to see if that might be the issue.

I'd recommend in the future, for something like this, to stagger bars of teleporters, so that someone can't move much without hitting the edge of one.

PS. Updated top post for FEB2007b.
 
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