- Admin
- #26
I'm up for most of that...
I would like to see less gauntlet maps like World Walker and more exploratory maps like Thornlands (playwise mind you, I'd like to see the exact opposite, quality wise), but the latter are much harder to make. I'd also like to see more mid-level maps, cuz it seems we still have a large skill hole between 15 and 25. Nevermind the 40+ skill hole that, well, people are more than eager to work on, so I'm not too worried about it.
However, the problem with the "more powerful" end of things is that it will be more highly sought after, and the magic is already far too overpowering as it is. Last thing we need is another clique of gods to form and nubs to bitch about. Although, it's at least weak enough that you generally don't want to rely on it exclusively, even if you have the health from other skills.
What I'd like to see happen with magic is a more even ramping system, so it's not all "omfg this frost bolt is USELESS!" to "omfg I have blizzard, I PWN all now111!". Issue with that is, I can't add more inbetween spells without making people level faster, and I can't spread the spell levels out, without taking spells away from people who already have them, in addition to having to do it again, every time we add a new "inbetween" spell.
Only other solution I can think of, is to fux with the hard code end of things to divide the XP that goes to magic (which I'm sure people would adore me for[/sarcasm]). Suffice to say, I don't think anything can be done to fix the magic system without doing something extremely unpopular. I suspect, eventually, something extremely unpopular will just have to be done. It's broken as it is, IMO, and difficult to alter in a kind way, without breaking it even more.
Gathering a list of all the monster attributes just requires me to get some time to make that script diving script I was working on. It was supposed to gather all the weapon and monster stats and put them into an html. MiB started on something similar, but it only returned skilllevels and not in any useful format.listing up every monster, it's levels, health, damage...
Heh, you *have* been gone awhile... Meh, poor Keledros can't hardly hold his own anymore. Even though he's more powerful than he's ever been, he's gone from the top of the boss chain to the bottom.I suppose areas like Keledros' Keep can remain difficult for the purpose of co-operative play,
I would like to see less gauntlet maps like World Walker and more exploratory maps like Thornlands (playwise mind you, I'd like to see the exact opposite, quality wise), but the latter are much harder to make. I'd also like to see more mid-level maps, cuz it seems we still have a large skill hole between 15 and 25. Nevermind the 40+ skill hole that, well, people are more than eager to work on, so I'm not too worried about it.
Magic is leveling waaay too quickly. Granted we come from the school where the ultra-pathetic lightning bolt and fire dart were the only things you could level, and really, the only spells that worked. Now we have, what, 22 spells?I also feel that magic should be slower, but more powerful. I always thought of magic in Daragoth to be something that would require immense focus, concentration and knowledge in order to be used.
However, the problem with the "more powerful" end of things is that it will be more highly sought after, and the magic is already far too overpowering as it is. Last thing we need is another clique of gods to form and nubs to bitch about. Although, it's at least weak enough that you generally don't want to rely on it exclusively, even if you have the health from other skills.
What I'd like to see happen with magic is a more even ramping system, so it's not all "omfg this frost bolt is USELESS!" to "omfg I have blizzard, I PWN all now111!". Issue with that is, I can't add more inbetween spells without making people level faster, and I can't spread the spell levels out, without taking spells away from people who already have them, in addition to having to do it again, every time we add a new "inbetween" spell.
Only other solution I can think of, is to fux with the hard code end of things to divide the XP that goes to magic (which I'm sure people would adore me for[/sarcasm]). Suffice to say, I don't think anything can be done to fix the magic system without doing something extremely unpopular. I suspect, eventually, something extremely unpopular will just have to be done. It's broken as it is, IMO, and difficult to alter in a kind way, without breaking it even more.